Archive for February, 2016

Starward Rogue and Chris Park on Indie Dev Supershow

Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]

Starward Rogue Update 1.015: Guns And Shields

New one for you!  This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more.  “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process.  The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]

Starward Rogue Update 1.014: Sacrifice THIS!

Another biggun!  This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular.  No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]

Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work

This one is rather big!  Nothing too giant individually, but there’s a whole heck of a lot of things in this one.  First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things. More to come soon! […]

Starward Rogue Update 1.011-1012: 4 New Enemies, Performance Fixes

Another two updates!  These one have four enemies, three of which are community-created.  This also fixes the performance-eating aspects of our own recently-added Demesne enemy.  And there was a performance regression in 1.010 in general that is now fixed.  Sorry about all the hitching that was causing — it was worst on linux, but happening on […]