Archive for 2015

Starward Rogue – First Video Preview (Alpha v0.201)

Starward Rogue is the name we finally settled on for our roguelike/PDL shmup-like… thing.  It’s really fun, but video is better at describing it than I am. The game is currently in alpha version 0.2, but we’re looking for more volunteer testers all the time (email arcengames at gmail dot com).  It’s still in early […]

The Last Federation – The Lost Technologies & TLF Collection Out Now (Along with TLF 3.0!)

We’re happy to announce the launch of The Last Federation’s second expansion: The Lost Technologies! The new release brings new features and mechanics to TLF — such as the new Ring World planet type, Champion enemies, a ton of new additions and modifications to racial techs, and more. Along with the expansion, today sees the release of […]

TLF Version 2.021 (The New v3.0 Base Game Features — Early!)

Version 2.021 is another cumulative update to the base game and the first expansion, and it also has the new “free v3.0 content” (3 new events and 3 new alliance types) in early.  Lots of good stuff in the release notes since the last main post about this, which was apparently version 2.008. Enjoy! This is a […]

Coming Soon: The Last Federation: The Lost Technologies (Expansion 2)

What’s this now?  A new expansion, you say? Indeed!  The Lost Technologies.  We’ve been working with Draco18s, a long-time community member here, to bring this one to life.  This is quite an exciting expansion for us, because we hadn’t even thought we’d be able to do something like this this year (what with Stars Beyond […]

Stars Beyond Reach: Release Date Now 2016, and Tales of Woe Part 3 of 3

First up the good news.  You may recall that we were doing  a series of visual shorts set in the world of Stars Beyond Reach.  Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]

Stars Beyond Reach Release Date Pushed Back To September 25th.

First of all, the TLDR: the time has come to push back the release date yet again, this time to September 25th. Finances (Just Because I know People Will Ask) So, yet another month — whew.  This is now our most expensive-to-make game except for Valley 1, and our most time-consuming-to-make game in terms of man-months by […]

Interview with SpaceSector about Stars Beyond Reach!

Interview with Arcen Games, By Edward Varfalvy This was a great Q&A with Edward about the game — he asks some really great questions that get at not just what the game is, but what the motivations were behind it.  Some of the questions get at future intent as the current beta progresses, as well, […]

Better a Memorable Defeat than a Forgettable Victory

Chris: This was written by Sean Johnson, one of our beta testers for Stars Beyond Reach, and I’ve only added formatting and images. Sean: I have never had so much fun losing at a strategy game and have certainly never felt compelled to write something about it. Sean: All seemed well in our budding Zenith settlement […]

Podcast with eXplorminate about Stars Beyond Reach!

StraX #17 – Interview with Arcen Games Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and […]

Stars Beyond Reach Release Pushed To Early July.

First off, the news: the release date for the game is shifting to early July rather than early June.  Why?  More time for polish, mainly.  Our first wave of beta testers (the redshirts) have been awesome, but there have been enough things going on that we haven’t even brought in the next round of testers […]

Stars Beyond Reach: Beta Begins, and Tales of Woe Part 2 of 3

Two exciting things yet again!  First of all, the beta has started.  The beta is absolutely free (though tips are appreciated if you want to give them), and we are taking people in groups.  Right now our first group has gone in, but we still do have room in later groups if you are interested. Last time […]

Fun With Procedurally Generated Market Item Names

So our players have been (and continue to be) a huge help with working on a system where we’re able to procedurally generate literally hundreds of thousands of names of items in various categories.  “Items” include things like sports broadcasts, entertainment broadcasts, different categories of poetry (romantic, crude, epic, angsty, etc), scientific periodicals, military equipment, […]

Stars Beyond Reach: First Video and Tales of Woe Part 1 of 3

Two exciting things for you today!  First of all, here’s the first video of the game: I know it’s very short and skips through things pretty fast, but I wanted to keep this under a minute and give you an overview of a number of things without getting bogged down in details.  It’s a sort […]

Stars Beyond Reach Beta Approaches! Have some screenshots. :)

  How did you enjoy our accidental pre-April-Fool’s day prank on ourselves?  I’m not really a fan of how the internet turns into a big pile of mostly-unfunny jokes one day out of the year, but this time the joke was unintentional and on ourselves.  Gremlins with the servers! Anyway, it’s been a while since […]

Server interruptions over the next day or two.

Hey guys, we are still hard at work on Stars Beyond Reach, and as the forumites know there have been a number of update posts there.  I’ll be sure to do a bigger blog post sometime soon. That said, this particular post is about some server stuff that we’re working on.  The awesome Quinn is […]

Re: Incident on the previous Thursday

Memorandum ————————————————- From: Skylaxian Diplomatic Corps HQ, Betamax To: Skylaxian Embassy, Burlustia Subject: Re: Incident on the previous Thursday ————————————————- Under no circumstances whatsoever should any of our personnel ever walk in to a Burlustian bar again. . P.S. surveillance indicates that all of their buildings are actually bars. . .

Stars Beyond Reach: What we’re working on, plus spotlight on the Zenith aliens.

Apologies again for my slowness regarding Stars Beyond Reach updates at the moment.  I’ve been active in the forums since this project answering questions here and there if you haven’t been there.  But carving out the time for organized posts sometimes is a bit tricky. The last week or so has seen Keith working like crazy on implementing […]

No Multiplayer For Stars Beyond Reach.

Some things that I’ve been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players (ETA still hopefully the start of March), I’m finding […]

Hey, the Arcen wiki is now open for all to edit!

 Well hello!  I’ll have more information on Stars Beyond Reach later in the week.  But for the moment, I wanted to give a quick important announcement about our wiki.  Previously it was invite-only, and mainly edited by staff.  Consequently it was often out of date. Now it’s open to anyone to edit, although you do […]

For shame! No cookie for Chris, lots of Stars Beyond Reach screenshots for you.

Are you kidding me, self?  It’s really been since December 4th that you last posted an update? Sorry about that, me.  I, uh, have been really busy.  First of all, we’ve been working like crazy on the game itself.  Plus some other fun stuff related to the game.  And, you know, Christmas and New Years. […]