Archive for November, 2014

A note about “no units” in Stars Beyond Reach.

A bit ago, I announced Stars Beyond Reach, which you can read a lot more about at that link. The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff.  More recently, I posted some updated screenshots and some portraits of some of the […]

The Last Federation 2.0 and Betrayed Hope Expansion Arrive Today

We’re happy to announce The Last Federation’s first expansion Betrayed Hope has officially released on Steam, GOG.com and other digital storefronts. To celebrate, the new content will extend its beta discount of 10% through launch week, and the base game is on sale for 55% off as well. The expansion includes 17 new ships, 2 new solar system backgrounds, […]

Let’s Play The Last Federation: Delivering Spacefaring Tech 2.0

Delivering spacefaring tech has recently seen a large update, and this video is a brief LP for The Last Federation that shows off missions and how to go about navigating them.  It also shows off a number of mistakes and how to avoid making those mistakes hurt more than they have to. Enjoy!

Launch Trailer for The Last Federation: Betrayed Hope (Plus info on the free 2.0 upgrade).

The first expansion to The Last Federation, titled Betrayed Hope, arrives this Friday along with the free version 2.0 upgrade for the base game. TLF has been a huge hit for us this year, with its unique blend of 4x strategy, simulation, and turn-based tactics. Betrayed Hope is perhaps the most massive expansion we have […]

TLF Version 1.900 (Tutorial And Story Touches)

Version 1.900 is final touches in preparation for the launch of version 2.0 and the full release of the expansion this Friday the 14th (just a couple of days from now!). The big things in this new version are that the tutorials have all been extensively updated for the new modes, and the story segments […]

Sneak Peek At 5 Leaders In Stars Beyond Reach (Plus A Couple Of Screenshots)

New details for you, and some new art! A bit more than a week ago, I announced Stars Beyond Reach, which you can read a lot more about at that link.  The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff. A much […]

TLF Version 1.702 Released (Obscura Rising)

Version 1.702 is all about polish and balance for the Obscura.  This includes some of the Obscura ships at the individual-battle level, and then a bunch of balance changes to the way the Obscura grow and expand during Invasion mode. Invasion mode started out as this kind of impossible thing, then the Obscura became a […]

TLF Version 1.701 Released (Itinerant Obscura and Probe Density)

Version 1.701 has polish for the base game and the expansion. The Obscura ships now behave a bit better with their AI — previously, in some cases they could act kind of funky in groups, but that should no longer be the case. Spy probes in the deliver spacefaring tech missions have been tuned some […]

TLF Version 1.700 Released (Spied, Probed, And Proven)

Version 1.700 is all goodies for the base game, not the expansion. The spy probes have been completely re-imagined, and I’m super happy with how those are turning out.   To some extent these missions can be very easy to “win” now, but I say win in quotes because that can be with the collateral damage […]