Archive for August, 2014

Bionic Dues Official 1.100 Released!

This one includes the real images for the new achievements (many thanks to community member nas1m for working on these!) and a single small bugfix for the shotgun. Steam integration for the new achievements will come soon, and won’t require a further client-side update. And that will mark the end of the 1.1 cycle. Hopefully […]

TLF Version 1.033 Released (Honor Thy Word, Puppets! )

Version 1.033 is out, despite some remaining slowdowns on my part from helping get the awesome new expansion for AI War out the door. This version fixes a couple of bugs of note, and improves the behavior for when you destroy planetary buildings so that they don’t just immediately rebuild.  The most significant set of […]

AI War Official 8.002-8.006 “Lock And Load ” Released!

This one is our second post-8.0 update. It’s another intentionally small one, as we’re trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. In this particular case, some people experience slow loading times per image on their specific machine setup.  This […]

Bionic Dues Official 1.017 “Conduct Yourself!” Released!

1.017 marks the official release of the improvements from 8 separate beta releases, including: * New optional “Conducts” such as the much-requested “Dead Is Dead” (losing an exo is permanent) to the relentless “On Your Toes” (you only get 5 seconds to pick your next action in missions). * Massive rebalancing of the bot population […]

The Dirty Dozen Sale on Showmethegames.com

Bionic Dues and 11 other indie titles are on discount this week direct from the developers, thanks to the inaugural Dirty Dozen sale collaboration with Show Me The Games. Speaking on Bionic Dues, Keith and forum user nas1m (among others) have really helped breathe new life into the game over the past couple months. New options, new […]

AI War Official 8.001 “Oiling The Engine” Released!

This one is our first post-8.0 update.  It’s an intentionally small one, as we’re trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. In this particular case, some of the Unity 3D engine upgrades that we did between versions 7.0 and […]

TLF Version 1.031-1.032 Released (Tonight We Dine On Turret Soup)

Version 1.031 is out, despite some slowdowns on my part from helping get the awesome new expansion for AI War out the door. This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July.  There […]

Spectral Empire Teaser Video

Spectral Empire is our upcoming 4X title, which is slated for release in April 2015.  This is something that we’ve been working on in tandem with the current expansions for AI War and The Last Federation, as well as the general ongoing work on those two games, and the linux ports of all our other […]

Bionic Dues Beta 1.016 “Next Official’s Release Candidate 2” Released!

This one is a bit more tidying up in preparation for the next official release. I’m hoping that will be later this week; we’ll see. If any of you have been getting sniped by BlasterBots in range of your spawn point, you’ll be pleased by the change that makes BlasterBots not be able to fire […]

AI War 8.0 Launches alongside Expansion 6: Destroyer of Worlds (and Linux Support!)

AI War’s run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. Biggest on the radar is the addition of the new […]

TLF Version 1.030 Released (Birth Control)

Version 1.030 is out, and is a relatively smallish update that is nonetheless the start of a lot more goodness to come.  This one fixes some issues surrounding massive numbers of births and clonings that could cause issues in certain savegames.  Also a fix for selling resources if you have fewer than 800. By the […]

Welp, Apparently I Can Retire Now

Not really, and certainly not financially.  But apparently we’ve hit a point where My Work Here Is Done. Let me explain.  Ever since I was introduced to Boatmurdered, which is an epic LP (Let’s Play) for Dwarf Fortress, I’ve wanted to create a game that could inspire something similar.  To me, Boatmurdered is one of […]

Bionic Dues Beta 1.014-1.015 “Next Official’s Release Candidate 1” Released!

This one is just tidying up so the new goodies can be officially released. If there’s no major issues with this version it will probably be functionally what’s released as the official. For this specific beta it’s mainly that’s the new achievements for the new conducts, a few balance changes (which do rather alter the […]

Bionic Dues Beta 1.013 “Explosive Refinement” Released!

This one is largely some quality-of-life UI improvements, but also fixes a few bugs and makes some AOE changes with substantial balance implications. In general I’m trying to polish this up a bit more so we can do an official update with the new goodies for the rest of the folks playing Bionic (that aren’t […]

AI War: Fleet Command 8.0 Trailer

AI War: Fleet Command version 8.0 is set to launch August the 18th (so two Mondays from now), alongside its sixth expansion, Destroyer of Worlds. One of the best-reviewed PC games of 2009, AI War has continued to grow each year with new expansions, new free content, and continual refinements to the deep strategic gameplay […]

Bionic Dues Beta 1.012 “Bots Under Assault” Released!

This one makes it easier to mod the game’s graphics, but is mainly balance changes: Mission Bot Population Now every normal mission will have at least one type of “fodder” bot, and at least one of the higher-pain bot types. This is important because otherwise the game could (somewhat rarely) pick all high-pain bot types, […]