Archive for March, 2014

AI War Beta 7.017 “Ominous Rumblings” Released!

This one isn’t as packed as some of ther other recent releases. During normal working hours I’m focused on The Last Federation, and even moreso right now as we’re in the last few weeks before releasing that. But there’s some important player-facing changes and fixes in 7.017. Hacking an Advanced constructor no longer also charges […]

Video – 0.813 Alpha Update – TLF Combat Becomes WeGo Turn-Based

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

AI War Beta 7.015-7.016 “Cleanup, Aisle 3” Released!

This one is mostly a maintenance release, but there’s some important iteration on Salvage and other features. The salvage-reprisal waves were working pretty well but feedback showed they ultimately needed to be separated from normal waves into their own thing. Now they probably won’t happen nearly as often (unless your fleet is an accident-waiting-to-happen permanently […]

AI War Beta 7.013-7.014 “Revised Salvage” Released!

This one‘s visible changes mainly focus on improving the salvage mechanic introduced in 7.011 based on feedback during the week. That largely takes the form of excluding various ship-death situations from generating salvage: zombie-mode ships dying no longer give the AI salvage, and reclaimed ships no longer give anyone salvage. More importantly, the AI no […]

Behind The Scenes: Iterative Combat Design In TLF

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

TLF – Ending Credits Music “Lay Down Your Arms”

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

0.806 Alpha Update – Last Federation Combat With Weapon Swapping!

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

AI War Beta 7.011-7.012 “Salvaged Resources” Released!

This one carries a number of rather significant econ-related changes that have been brewing for a while: Now that hacking has been around long enough and seems to be welcome, we’ve moved ahead with the combination of metal and crystal (into just metal) so that hacking can move up into the main resource bar. Crystal […]

Extended Gameplay Video For The Last Federation – Solar Map And Combat

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

AI War Beta 7.010 “Oops!” Released!

This one is a small bugfixing update to deal with some critical issues that came to my attention just this morning. Between working on The Last Federation (and, before that, Bionic Dues) and a third daughter coming along in September there hasn’t been room in my schedule for AI War coding. That said, I fully […]

New Alpha Round For The Last Federation, Heavily Revised Combat

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our preview discussing simulations in the game, the description of your role as an independent agent in the solar system,  details on the alien races, information about the “butterfly effect” in the game, […]