Archive for June, 2013

Skyward Collapse Reviews, AI War 7.0 Coverage and Other Press/Videos

2013 has been nuts. It’s crazy to look back at what we’ve been able to do in the past six months (especially if you’re aware of our previous track record): launching A Valley Without Wind 2, Shattered Haven, Skyward Collapse and AI War: Vengeance of the Machine between February and June. Quite a schedule! The […]

Skyward Collapse 1.013 “Godly Gods” Released!

This one fixes the resource drops not working in the last couple of versions.  Even more substantially, it majorly increases both the health and the attack power of gods.  Those guys aren’t such pushovers anymore! There’s lots more in the hopper in terms of free updates, and we’re still steadily working away on the first […]

Valley 2 Official 1.007 “Thorns In The Sink” Released!

This one tweaks a tiny bit more balance relating to the Thorncerer and the blast spells.  It also puts in some automatic re-syncing during multiplayer after each turn is advanced, after each time an NPC order is given, and after each time morale is lost due to a death.  Desyncs were not common at all […]

Skyward Collapse 1.012 “Just Bonuses All The Way Down” Released!

This one has a number of bugfixes, tweaks, and refinements.  Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome. One big thing here is that bandit units dying now gives you points.  This makes it a lot easier to get […]

Valley 2 Official 1.006 “Five Tier Rejuvenation” Released!

This one addresses the balance between some of the mage classes; in particular, focusing on those at Tier 5. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for […]

AI War: First Four Years Postmortem (And By Extension Arcen History)

Postmortem sounds so grisly, doesn’t it?  I was tempted to call this a retrospective, but that sounds a bit foofy.  So here we are.  This isn’t even a true retrospective, because AI War is still going strong and looks to remain that way for some time. The time period this postmortem will examine is May […]

AI War Four Year Anniversary Edition and Vengeance of the Machine Now Available

Franchise Sale celebrates AI War 7.0 launch on Steam, GamersGate and the Arcen Store Arcen Games is excited to announce the launch of AI War 7.0, its latest expansion Vengeance of the Machine, and the new AI War Four Year Anniversary Edition – all available now and on sale at major discounts across various digital […]

AI War Official 7.0 Released!

This one is 7.0! And only 7.0! I literally only changed the version number! Why am I shouting like this were a TF2 Update! Anyway, 7.0 is out in patch form now, and we’re working behind the scenes on installers and some other stuff you can probably guess at. Update: 7.001 released to fix a […]

AI War Beta 6.050 “Release Candidate 3” Released!

This one is the third release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. Actually the changes in this were not for critical issues, but there were a couple very simple (as in just changing a couple boolean flags) changes […]

AI War Beta 6.049 “Release Candidate 2” Released!

This one is the second release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. The main thing was to fix a bug that could let the Special Forces attack your planets (by choosing one of them as a “staging point”, […]

Skyward Collapse 1.010-1.011 “Self Immolation” Released!

This one is super exciting to me.  I’m really short on time, though, so I’ll have to make my notes brief.  Here are my three favorite things about this release: 1. The left sidebar has new icons that are a lot easier to visually parse in terms of remember which thing does what.  Even I […]

AI War Beta 6.048 “Release Candidate 1” Released!

This one is 7.0, unless some fairly critical bug or other such issue comes to our attention over the weekend. Naturally not much is changed in this particular patch itself (wanting to avoid changing stuff, odd as that may sound from Arcen), but we did add 7 new taunts. Most were inspired by this thread […]

AI War Beta 6.047 “Activating Vengeful Sanding Machine MkIII” Released!

This one is almost the last polish for the upcoming 7.0/VotM official release. Notable changes include: 1) Updated the tutorial. I went through them all in the process, but if some of you could do a run through the four tutorials in 6.047 (or whatever the current version is at the time) as a sanity […]

Valley 2 Official 1.005 “Fear Of Bats” Released!

This one addresses one and only one balance issue: shadow bats outside of The Deep, particularly on harder difficulties.  These guys really could make the overlord’s keep unwinnable in certain circumstances. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  […]

Shattered Haven 1.012 “Flying High” Released!

This one is just a couple of minor tweaks and fixes that mostly affect bonus content after the game has already been won. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big […]

Skyward Collapse 1.008-1.009 “Massive Bigness” Released!

This one has… quite a lot going on, as you can no doubt surmise from my tongue-in-cheek title for it.  Though the title isn’t really an exaggeration, either.  This release has five groups of new features that would each be considered a pretty substantial change on its own, and then a myriad of other smaller […]

AI War Beta 6.046 “Activating Vengeful Sanding Machine MkII ” Released!

This one is another heap of polish as we near the 7.0/VotM official release. Zenith Hydras, one of the new VotM ships, were significantly reworked. Before they were a solid combat ship, but ultimately not very interesting. Now they spawn extra heads (as separate ships) after taking a certain amount of damage. The heads are […]

AI War Beta 6.044-6.045 “So That’s What A Vines Map Looks Like” Released!

This one is a relatively small release but it addresses one of our longest-standing player requests: automated map untangling! If you’ve ever seen the Vines, Spokes, or Tree map types you’ve probably noticed that it’s pretty hard to read them. There tend to be a lot of planets connected to planets on the other side […]

AI War Beta 6.043 “Controllers Out Of Control” Released!

This one addresses several things but mainly reworks the new expansion’s Core Turret Controllers to better achieve their goal: easier distributed defense, and being more of a benefit to distributed defense than chokepoints (not trying to nerf the latter, just trying to not buff them much either). Basically, the core turrets you can build with […]

AI War: Vengeance of the Machine Headlines All-Arcen Indie RoyaleArclight Bundle

So some very exciting news today, as we announce the launch of the Arcen-enriched Arclight Bundle — available now on Indie Royale. As you can see, with the exception of Skyward Collapse, we packed this one to the brim: That’s five (or 83.3%) of our releases, but did you think we’d stop there? Not if […]

AI War: Vengeance of the Machine Preorders Starting Soon!

AI War: Fleet Command recently celebrated the fourth anniversary of its official 1.0 release. Its official 7.0 release comes later this month. It’s been a long, awesome haul and we’re still going strong! But the AI’s gotten kind of upset. You might say Stark Raving Mad. Well, maybe not raving, it’s really a pretty cool […]

AI War Beta 6.042 “Activating Vengeful Sanding Machine” Released!

This one is a whole big pile of polish for 7.0 and the VotM expansion. Some highlights: – Working with the ship design screen should be easier with shift-click support for copying a module from one slot to one or more others, and the logic to auto-upgrade your champion designs when you unlock a higher-mark […]

AI War Beta 6.041 “Brutalizing Expansion Features” Released!

This one contains the last new content for the expansion (the two new “Brutal-pick” Core Guard Posts) and starts the polish-phase for the expansion and 7.0 in earnest. The two new Brutal Core Guard posts are the Shredder and the Hunter-Killer Factory. C’mon, H/K, say hi to the audience. … guess not. Anyway. The main […]

AI War Beta 6.040 “The Kinder, Gentler Sort Of Core Guard Post” Released!

This one adds the expansion’s 3 non-brutal core guard post types. An AI Homeworld gets about 8 core posts in general, and picks a few (from 0 to 3, depending on difficulty and sometimes a little randomness) from the “brutal” list like Core Raid Engine and Core Wrath Lance, and the rest from this entirely […]