Archive for February, 2013

AI War Beta 6.010 “Back From The Valley” Released!

This one is our first update to AI War in three months. For us, that’s a really, really long time between updates. There’s a variety of reasons for the lull, but the most significant one was our need to focus on getting A Valley Without Wind 2 done and officially released. Now that that’s done […]

AVWW 2 OST and AVWW 2 (Extended Edition) OST On Sale!

A Valley Without Wind 2 OST and A Valley Without Wind 2 (Extended Edition) OST are now on sale through Bandcamp! AVWW 2 OST is on sale for $5, and includes the following select tracks from the game: 1. To One Who’ll Stand And Fight 2. Ocean Shallows 3. Henchman Elder 4. Craggy Highlands 1 […]

Valley 2 Official 1.001-1002 “Mouse Aiming For Those Who Stood And Fought” Released!

This one addresses a few minor issues, as well as properly filling out the beta player contributors credits list. More newsworthy, undoubtedly, is the addition of a new option in the settings menu that enables mouse-aiming.  This is something I said I’d never do for this game, but apparently never say never. I maintain my […]

Valley 2 1.0 Hits Steam, GamersGate With Launch Discount

A Valley Without Wind 2 has officially hit 1.0, and is now available for PC/Mac on Steam and GamersGate at 25% off for the first week. Valley 2 combines an old school platform adventure with a robust turn-based strategy portion. Though the game is a sequel to our 2012 release A Valley Without Wind, it’s more of […]

Valley 2 Official1.0 “Game Launch!” Released!

This one brings us finally to the release build of the game!  Included in this are some camera improvements, 50 new achievements, and the end-of-game cutscenes. I’m running a bit behind on actually getting our trailer up on youtube, getting our local store page updated, new installers online, and so forth, but that will happen […]

Valley 2 Beta .902 “Wait, Listen — I Hear Something!” Released!

This one is probably the last release before 1.0; we’ll see.  Tomorrow is the big day, and aside from last-minute nice-to-haves and the cutscene at the end of the game, everything is now done and in place! This version brings with it the completion of two lengthy sagas: On Josh’s end, he’s completed all of […]

Valley 2 Beta .901 “Now We Are Twelve” Released!

This one continues the final polish.  There’s a bunch of updated art, more updated writing, and a variety of mostly-minor balance improvements.  Also a handful of bugfixes. The biggest thing in this release is the three new playable characters: Hinge, Kyo, and Farel.  Farel is definitely one of my favorites now!  This brings us up […]

Valley 2 Beta .900 “Tell Me A Story” Released!

This one is the second release today.  As indicated by the increment in release number to 0.900, we’re now very near to final 1.0 on the game. This release has a lot of relatively minor fixes and changes, which is pretty much what to expect from here until 1.0.  That, plus the remaining sound effects, […]

Valley 2 Beta .809 “Concentrating On Calibers” Released!

This one is the first of what will be two releases for today.  It basically does a lot of tuning to the concentration and caliber systems that were revised in the prior release, and fixes a few other bugs (such as charge shots not charging at all in the prior version). There are some other […]

Valley 2 Beta .808 “The Sound Of Violence” Released!

This one has a bunch of stuff, like more monster graphics finalizations and a number of bugfixes.  It also has some pretty major balance change. Knockback Knockback was sort of an interesting mechanic the way we had it in the first game, but it’s really been overshadowed by other mechanics in the second game.  A […]

Valley 2 Beta .807 “Melee Deux” Released!

This one is another smorgasbord-type release, with tons of things in all sorts of varying areas.  There’s updated monster art, yet more nice-to-have style improvements to the strategic game interface, more sound effects work, more balance fine-tuning, and some new cheats.  Oh, also a new character and a new keybind for the world map movement […]

Valley 2 Beta .806 “Balancing Well With Others” Released!

This one has a lot of little stuff included in it, which add up to mainly polish and bugfixes. Chief among the bugfixes are a bunch of improvements and fixes to multiplayer, making MP a vastly cleaner experience than it was before.  At the moment I’m not personally aware of any outstanding issues in MP […]

Valley 2 Coverage Ahead Of Next Week’s Launch

While Valley 2 makes its final preparations to transition from beta to 1.0 (launching February 18th), a lot of great coverage has poured in from both game blogs and video channels alike. We’ve all been busy chatting it up with various publications about everything that’s kept us busy in the early part of the year, and some […]

Valley 2 Beta .805 “Warehouse District” Released!

This one has a number of small tweaks and fixes; most notably, warehouses are now more useful.  I wound up getting a bit of a second wind for the night. ;) More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have any […]

Valley 2 Beta .804 “The Angst Of A 360 In Search Of Its Control Node” Released!

This one has a title that’s a bit of an in-joke to some old AI War stuff.  At any rate, it’s primarily referencing that the gamepad defaults are now a lot better thanks to the tireless work of community contributor Pepisolo.  What a big relief! There are also a number of more cleanup/clarity type of […]

Valley 2 Beta .803 “Just Give It To Me Straight, Okay?” Released!

This one is the second release for the day.  I thought about calling it “HUD 2: The HUDDING,” but decided against it.  Suffice it to say, the thing I’m most excited about in this release are the massive improvements to the main GUI and various sub-menus in the interface.  Here’s a screenshot! Note that my […]

Valley 2 Beta .802 “It’s Dangerous To Go. Read This” Released!

This one is the first of what will be two releases today, because there was a critical bug in the prior version that was omitting region descriptions and thus making the game vastly harder. There are a variety of other bugfixes in this one, and then there’s also a couple of new characters and a […]

Valley 2 Beta .801 “Oh, Sorry About The Shrapnel In The Face, Jim” Released!

This one is filled with… well, all sorts of stuff.  We’re getting into the territory where the changelogs are hard to sum up.  It’s a huge collection of small things, rather than a midsize collection of big things. Oh, by the way — I don’t think we’ve announced this yet, so I will take this […]

Valley 2 Beta .800 “Soundscapes” Released!

This one finally starts work on the sound effects for the game, as well as having numerous refinements for the adventure and strategic portions of the game.  Lots of art updates in this one, too. The big thing on the strategic side this time is that there is now a better-defined early game period (as […]

Valley 2 Beta .728 “What A Horrible Night To Be In The Forest” Released!

This one finally brings us up to the complete monster set: in the end, it turned out to be 125 monsters.  A couple shy of the 127 I thought it might be yesterday, but considerably more than the 114 that we originally set out to create.  And somewhere in the realm of 3x as many […]

Valley 2 Beta .727 “Mercenary Food” Released!

This one is the second of what will actually be three releases today, turns out.  There were a couple of exceptions that could be thrown when you attacked two specific enemies in this versions, so hence the extra release. This version includes a lot of improvements to the strategic game’s handling of food, brings back […]

Valley 2 Beta .726 “Hold Still, You!” Released!

This one is the first of what will be two releases today.  The main reason it is coming out now is that it fixes a couple of key balance and bug issues present in the prior version.  But it also includes three new monsters, bringing the game’s total up to 116. More to come soon.  […]

Valley 2 Beta .725 “Seaside Fistfight” Released!

This one is a bunch of more polish and another fifteen monsters.  Monsters The total is up to a whopping 113 monsters in the game at this point, but I still have 14 more to go.  I had hoped to be done with all the monsters today, or at least down into the single digits, […]

Valley 2 Beta .724 “Keep Running When You See That Triceratops Mage” Released!

This one is all about both monsters and multiplayer.  And fixed slices.  And nobody expects the Spanish Inqui… nevermind.  Clearly I’ve been working on this too long.  Anyway… Monsters This is a really good batch of monsters, I have to say.  The feral chicken is just awesome, and the hopping locust is such a crazy […]

Valley 2 Beta .723 “Clinical Study Of Laser Spiders” Released!

This one can’t top the amazing prior release, but it’s also a good one with a lot of varied cool stuff in there.  What’s new: Spell Stuff There’s a whole bunch of improvements to the physics and reliability of a number of the spells.  Mostly the pattern sort of attacks, like crosses and crescents and […]

AI War Bundle Sale On Steam

Arcen Games cult classic, and ever-evolving space strategy title AI War: Fleet Command has been deeply discounted on Steam. For the next week the AI War Alien Bundle, a package that includes the base game along with AI War’s first three expansions, is just $4.24/£2.99/4,24€. That’s a ton of content, for a minuscule price. The […]