Archive for January, 2013

Valley 2 Beta .722 “Concentrated Reports ” Released!

This one is, without a doubt, the largest release of our beta period.  I’ve said that before, but this one tops the rest — and won’t be topped between now and 1.0, either, I’m quite confident.  There’s so much in this one it’s almost hard to know where to begin… Equipment Let’s start with equipment, […]

Valley 2 Beta .720-.721 “Treasure Swap” Released!

This one has a laundry list of smaller stuff, all of which is explained in the release notes.  Solid minor improvements on a number of fronts, but nothing earth-shattering for the game as a whole.  Although not having the confusion of the new boss rooms frequently being backwards will be really nice, I must say. […]

Valley 2 Beta .719 “To One Who’ll Stand And Fight” Released!

This one is another “after just one day” release, but it’s pretty epic nonetheless. Soundtrack Complete: New Vocal Title Track Check. This. Out.  This is one of Pablo’s best tracks ever, and I had no idea that his wife Hunter had such an amazing singing voice, either.  You can bet this will be the track […]

Valley 2 Beta .718 “Sightlines” Released!

This one comes just a day after a whopping large release, so it’s understandably smaller.  However, I think that this release might be cause for no small amount of joy. I decided to spend today just working on fixes and tweaks and polish, particularly in the area of general monster behavior (as opposed to any […]

Valley 2 Beta .717 “Strategory 64” Released!

This one comes almost a week after the most recent release, so you know it’s going to be packed to the gills with stuff!  As an aside, if you missed it I recently posted an update on our status and plans for Valley 2 and Shattered Haven. So, let’s see — this release has a […]

Valley 2 and Shattered Haven Plans and Status

I just wanted to clarify where we are with Valley 2, what our goals and priorities are at the moment, and what’s been happening lately.  We’re getting close to the end, and things are getting quite busy (as if they weren’t already), so clarifying these things might help our beta testers in particular know where […]

Valley 2 Beta .716 “Control Freak” Released!

This one is a very small one compared to the last couple of release, but it has some important fixes and tweaks that we wanted to get in your hands as soon as possible. Gamepads should control much better now, the issues with the tutorials being able to get you stuck in the first or […]

Valley 2 Beta .715 “Gimme Shelter… From Monsters” Released!

This one adds a massive twenty new monsters for your enjoyment.  I thought that last time having eleven monsters was a huge update, but this one certainly tops it.  Monsters! We’re now up to a total of 53 monsters in the game in general, and I’m pretty sure that makes it so that Valley 2 […]

Valley 2 Beta .714 “Monstercopia” Released!

This one adds a whopping eleven new monsters for your enjoyment.  Not a whole lot else to say on this one; there were a few bugfixes and tweaks as well, but mainly this is a big content dump.  I’m pretty excited about how these affect the feel of the game, but that’s a given! More […]

Valley 2 Beta .713 “Scatter And Gather” Released!

This one further refines the controls to a really precise degree, majorly upgrades three spell groups, and adds three new monsters. As if that wasn’t enough, this one also comes with our next major batch of strategic game changes — perhaps the most major we’ll be making this month, we’ll see.  There will certainly be […]

Valley 2 Beta .712 “Chipping Away Everything That Doesn’t Look Like An Elephant” Released!

This one refines several core game mechanics further.  Most notably, the aiming and the death penalty mechanics. Thanks for bearing with us as we go through this refinement process; we’re intending to be done with this and fully stabilized by February, but in the meantime some fluctuations are inevitable.  As the old joke goes: “How […]

Valley 2 Beta .711 “Trimming The Fat” Released!

This one adds in limited context-based angled shots, as well as making a lot of strategy-related changes.  This will be the first round of several as we refine the strategy game during this month.  From the release notes, here’s my explanation of what we’re up to: While we do feel that we have a solid […]

Valley 2 Beta .710 “More Monsters At Last” Released!

This one has a few tweaks and bugfixes, but mainly it’s focused on adding more monsters.  Prior to this release we had 13 of the target 114ish monsters implemented.  Now we’ve added 5 more.  The effect that this has on the game in terms of the feeling of variety as you explore around is pretty […]

Valley 2 Beta .709 “Water And Wind” Released!

This one is mostly smaller improvements to the game, but this sort of thing adds up.  We’re not going to be focusing on this sort of smaller polish to the exclusion of new content (like enemies and so forth) for very much longer, but we had a backlog after the holiday break and are trying […]

Valley 2 Beta .708 “Aggressive Angles” Released!

This one is the first beta update since our return from the holidays.  Yesterday I was in meetings practically all day about our various in-work projects, making sure that we hit the ground running in the new year.  Things are looking good on that score! In terms of this new version of Valley 2, there’s […]