Archive for 2012

Evolution Of Shattered Haven

Thought it was about time for a general update on our upcoming game Shattered Haven! Art EvolutionFor Shattered Haven, you may recall that Heavy Cat Multimedia is doing all-new pixel art for this game just as they are doing all-new higher-res art for AVWW.  Both projects are going really well, although we’ve been so hard […]

AI War Beta 5.083 “Core Values” Released!

This one is a relatively small release, for us, but the impact on the endgame should be… interesting. It’s the last of the non-champion-related new content for Ancient Shadows and adds 3 new Core Guard Posts that the AI can use its “brutal” picks on when populating an AI homeworld’s defenses during mapgen. They’re all […]

New WIP Art Images For A Valley Without Wind

It’s been exactly a month since my last post of WIP art on AVWW!  Fear not, it’s not because not much has been going on — it’s because a ton has, but we can’t quite talk about it yet.  That said, the art is proceeding really well and I thought I’d share these bits of […]

AI War Beta 5.080-5.082 “Bonus Round” Released!

This one adds the last three bonus ship types of the Ancient Shadows expansion: The Youngling Firefly is sort of a mix between the youngling idea, the zenith viral shredder, and a bugzapper. Basically it’s an ok fighter that does an AOE explosion when it dies, but that aoe explosion gets stronger based on how […]

Back Home After A Fun And Busy PAX

The emotional roller coaster that is exhibiting at PAX is behind us for the second time this year. I was able to snap/dig up a handful of photos at the event showing the Indie Megabooth crew, our indie dev talk, the Arcen station, and one shot of me looking particularly frowny (think that was near the […]

AI War Beta 5.077-5.079 “Cap Tectonics” Released!

This one finally implements a change that’s been on the table in the forums for a month or so: fleet ship caps no longer go down at higher marks. This will help them be more attractive to human players and more useful for both players and the AI (previously a cap of mkV fleet ships […]

AI War Beta 5.076 “Clusters Of Pain” Released!

This one is out tonight instead of Monday because a recent change broke the tutorial. But it also contains two significant bits of content for the Ancient Shadows expansion: a variant of the Clusters map type with more outlandish intra-cluster arrangement, and a new minor faction: the Dark Spire. Some of you may be thinking […]

AI War Beta 5.074-5.075 “Focused Forces” Released!

This one includes some key enhancements to the base game we wanted to get in with enough testing time left before 6.0. Players have been telling us for a while that the AI’s Special Forces units were basically… irrelevant. They used to be far more significant but many changes over the years have resulted in […]

Shattered Haven Website Page And First Teaser Video

We’ve now launched the Shattered Haven page on our site, which has a variety of new information about the game that we’ve not revealed before.  For one thing, it includes a bit more of the story of what is going on with the family at the center of the plot of the game. Also out […]

AI War Beta 5.072-5.073 “A Revised Experience” Released!

This one adds another nebula scenario that the game can pick to throw at you. “Throw” is somewhat literal, as you will see. Also added some more champion toys to the potential-scenario-reward toybox, and the last modular fortress (Zenith), for your AI-smashing pleasure. More important than another scenario (though that is cool) are several important […]

Shattered Haven Artwork Preview

So, you may remember that we’re currently working on a project called Shattered Haven: Heavy Cat Studios, who are also doing the art revamp for A Valley Without Wind, have been hard at work on the graphics for Shattered Haven as well.  The two games have a very different in-game style, as SH is a […]

AVWW Post-Release 1.207 “Double Lightning” Released!

This one is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. There are really a lot of good things in this one.  For one, the new spell is just made of awesomesauce: it’s easily […]

AI War Beta 5.070 “The Once And Fortress King” Released!

This one adds two new bonus ship types: the Zenith Reprocessor, and the much-anticipated Zenith Siege Engine. The latter has to stay immobile for 15 seconds before firing, but it hits like a truck once it does. A truck loaded with plasma torpedoes, that is. Another long-requested change, from the top of the mantis voting […]

Arcen Games Heading To PAX Prime With Indie Mega Booth

We had a lot of fun exhibiting at PAX East earlier this year in Boston. So much so we decided we just couldn’t pass up the chance to do the same at PAX Prime next week in Seattle. So if you’re attending, keep an open spot in your schedule to stop by! (Or even better, […]

AI War Beta 5.068-5.069 “Old Enmity Reclaimed” Released!

This one adds another scenario that can be seeded in a nebula. The usual goes with it: more champion hulls and module lines are possible as rewards. There’s also a couple new abilities that can be unlocked through nebula rewards. A few important balance changes were made to recently-added stuff: Tackle Drone Launchers got nerfed […]

AI War Beta 5.064-5.066 “Abilities Unlocked” Released!

This one adds two more bonus ship types for the Ancient Shadows expansion: the Neinzul Scapegoat and the Spire Railcluster. The Scapegoat has a one-shot version of the Regenerator Golem’s ability (only works on fleet ships) and I expect to hear tales of absurd exploits and thus have to nerf it, but have fun figuring […]

Soundtrack Previews For Shattered Haven And Ancient Shadows

Pablo has been hard at work as usual, and is producing some of his best music ever.  He’s learned some improved mastering techniques, and at some point in the coming months is going to be working on remastering the AVWW and AI War soundtracks in general.  In the meantime, here’s a couple of new tracks […]

WIP Images From The A Valley Without Wind Art Revamp

These aren’t final yet, but it’s been a while since we’ve shared any images from the art rework project and I wanted to give you a taste of what’s coming.  These are coming along well! Part of a scrolling parallax backdrop Desert Building Desert Building 2 Desert Hut Again, bear in mind that none of […]

Steam Daily Deal: A Valley Without Wind 50% Off Today Only

On the heels of A Valley Without Wind’s latest post-release beta update Steam is offering the game at 50% off today only as a Daily Deal. Meaning you can pickup both the individual game and/or the four-pack for half the price! If you’ve been out of the loop for a bit, AVWW is undergoing a major […]

AVWW Post-Release 1.206 “Watery Warp” Released!

This one is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. Since I’ve been working on porting Shattered Haven to the new engine, plus working on getting the AVWW art revamp project off the […]

AI War Beta 5.061 “*Tackled*, Medic!” Released!

This one adds the first two bonus ship types of the Ancient Shadows expansion: the Zenith Medic Frigate (from one of RCIX’s ideas) and the Tackle Drone Launcher (we invented that pain ourselves). Both boldly fill roles where no fleet ship has filled before. Particularly the “push the enemy’s ships around like a jerk” role. […]

AI War: Ancient Shadows Beta Release Coverage

The AI War: Ancient Shadows beta kicked off this past week, and already we’re seeing some great coverage coming in for the expansion. The latest update is out now, offering the first major content release on top of what was initially packed in. As far as getting the expansion to work with a Steam copy of the base […]

AI War Beta 5.058 “Further Shadows” Released!

This one is the first substantial content addition since the initial beta release of our new AI War expansion pack, Ancient Shadows. This update adds a second scenario that can be seeded in a nebula, beginning the move towards much-needed variety for the champions’ “offroad” exploits. This scenario introduces three new splinter factions (one zenith, […]

Revised Logo For Ancient Shadows

In case you missed it from our main news blog, the beta and preorders for AI War: Ancient Shadows began yesterday! One particular complaint that caught me by surprise was about the logo for the expansion, which was using a font that apparently is widely-reviled.  Algerian wasn’t a font I was terribly familiar with (not […]

AI War Ancient Shadows Beta/Preorders Begin!

Version 5.052 begins the public beta for Ancient Shadows, our newest expansion to AI War. We waited longer than usual to start the preorders and public beta for Ancient Shadows because we wanted to get the anchor feature to a playable state, and it’s pretty complex under-the-hood. So, what’s the anchor feature? Champions! A bit […]

Busy Schedule For The Remainder Of 2012

If you’ve been keeping an eye on the forums and/or the Games By Design blog, you’ll know we’ve been planning quite a bit for the second half of the year. A new AI War expansion, completely redone art for A Valley Without Wind, and the reveal of our latest title Shattered Haven. AI War: Ancient […]

AVWW Post-Release 1.204-1.205 “Bubbles ‘Round The Campfire” Released!

This one is continuing our trend of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. Since I was out on vacation last week, I obviously didn’t add any new spell last week.  So this week there are two!  Campfire is […]

Shattered Haven — Another Upcoming Project

I’ve mentioned a couple of places now that I’m working on “another project.”  Shattered Haven is that project. This project is already extremely far along, because savvy Arcen lore-fiends will recognize that this is a revival of my old Alden Ridge project under a new name and with a ton of revisions (including 100% new […]