Archive for June, 2012

AVWW 1.2 Nears and New Coverage Arrives

Only a few new beta updates for A Valley Without Wind this week, but they add and/or improve upon quite a vast amount of stuff. So much in fact, that we’re already gearing up for 1.2 official sometime in the first part of July. If you’re wondering how we got from 1.1 to 1.2 this […]

AVWW Post-Release 1.106-1.108 “Construction Sometimes Starts With Demolition” Released!

This one is perhaps surprisingly substantial given the scope of what was released just yesterday. Balance/Bugfixes For The New Stuff From Yesterday First of all, there’s some various balance/bugfix stuff relating to the new levels system, etc.  Aside from one major gaffe with not saving the stockpiles when you exit the game, this has been […]

AVWW Post-Release 1.104-105 “The Victorious Return Of… Levels!” Released!

This one is as ginormous as they come, even for us here at Arcen.  Where to even begin? Out With Per-Continent Tiers, In With Global Levels At the broadest level, the idea here is that it’s more of a traditional RPG flow now.  None of that “New Game+” stuff when you get to a new […]

AVWW 1.1, IndieCade E3 Showcase Press Coverage

A Valley Without Wind 1.1 is officially out (along with an official hotfix) and we’re happy to hear some really great reactions from players and press, including Tom Chick of Quarter to Three weighing in on what he’s enjoying about the new update. We’ve built up quite a long list of links over the past couple […]

AVWW Official Hotfix 1.103 Released!

This one adds a couple of last little tweaks in to the fixes we already had in 1.102 yesterday, and now this is our hotfix version — essentially we felt a couple of these changes were important enough to go out to all customers immediately rather than waiting until the official version of  1.2 comes […]

AVWW Post-Release 1.102 “Stop Wiggling!” Released!

This one is pretty much a bugfix and slight polish version.  If things look solid here, then we’ll do a hotfix official version tomorrow — so let us know if you see any problems or if everything looks okay! Internally we’ve been mapping out what we’re going to do for 1.2, and work on that […]

A Valley Without Wind 1.1 Out Now

Arcen Games is ecstatic to announce the official release of A Valley Without Wind 1.1, available now as a free update for the procedurally-generated open world sidescroller through its various digital distributors. The release notes come in at around 48,500 words, which is why we’ve put together this summarized feature list to give an idea […]

AI War: Children of Neinzul donations to Child’s Play reach $34,494.20

As of June 15th, 2012, we have so far raised and donated $34,494.20 for Child’s Play! That’s $3752.31 since our December update, all of which has already gone directly to the charity.  In 2011 we managed to raise a total of $20,212.18, which smashed our 2010 numbers and well more than doubled our original goal […]

Reflections On A Valley Without Wind’s Transformation From 1.0 to 1.1

Whew!  It’s been a busy month and a half since A Valley Without Wind 1.0 launched. The release notes are available online in full, and I won’t even attempt to summarize all that has happened during this period.  Microsoft Word informs me that the release notes are about 48,500 words long (the equivalent of 194 […]

AVWW Post-Release 1.061 “Release Candidate 8” Released!

This one is the third release candidate of the day, and hopefully the last release prior to the official 1.1 version. There were a couple of more performance issues still present in the prior RC version that we’ve now fixed, but beyond that all other issues that we’ve deemed important enough to go into 1.1 […]

AVWW Post-Release 1.060 “Release Candidate 7” Released!

This one is the second release candidate of the day.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! […]

AVWW Post-Release 1.059 “Release Candidate 6” Released!

This one is yet another release candidate.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! In the prior […]

AVWW Post-Release 1.058 “Release Candidate 5” Released!

This one is our next release candidate.  There are still a couple of very teeny things we want to fix up in the morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! More to […]

AVWW Post-Release 1.056-1.057 “Brimstone Highlands” Released!

This one does yet some more polish/fixes, as well as adding some new content. The largest bit of new content is an entire new region type/biome (for the first time since beta started).  The visuals and feel of this new region type (craggy highlands) are already really different from the other region types, but they’ll […]

AVWW Post-Release 1.053-1.055 “Industrial Vision” Released; 1.1 Official Next Week

This one takes another step back from doing release candidates for the official 1.1.  Sigh.  It’s not that the game isn’t ready for 1.1 — things are extremely polished at this point, and we’re seeing diminishing numbers of small things that need to be tweaked each day prior to 1.1. However, E3 has been more […]

AVWW Post-Release 1.050-1.052 “Release Candidate 2-4” Released!

This one has another batch of changes and fixes, as we’re winding down toward finally releasing the official of 1.1.  I don’t think it would be wise of us to try for that today, because I want a bit more testing time with it, so probably tomorrow is the day at this point. If you […]

AVWW Post-Release 1.049 “Yet More Polish” Released!

This one has a ton more polish, including addressing the anachronism missions bug as well as a variety of seeding bugs.  Not sure if we’ll go live with the official 1.1 tomorrow or not, because of the scope of these changes.  If you see any issues with the new version, or play a bunch with […]

A Valley Without Wind Showing At E3, 1.1 Update Arrives Next Week

Indie developer Arcen Games is excited to announce the inclusion of A Valley Without Wind in this year’s Indiecade E3 Showcase, as well as details on the massive (and free) 1.1 update set to arrive for the game during the show next week. Content additions and improvements abound across nearly 50 post-release beta updates set to make-up […]

AVWW Post-Release 1.047-1.048 “Actually, Back To More Polish For A Few Days” Released!

This one adds yet more polish tweaks, and also adds a new way to give orders to NPCs during rescue missions — something folks have wanted for quite some time! We’ve decided to wait a bit longer on the official 1.1, after giving it a lot of thought.  We’re pretty much there polish-wise so far […]