Archive for February, 2012

A Valley Without Wind Embarks On Final Beta Phase

Arcen Games is pleased to announce the downloadable PC/Mac title A Valley Without Wind — our fast-paced, open world sidescroller of nearly limitless proportions — has entered its final beta phase, with an official launch now in sight. To celebrate, a brand new trailer for the game has been released (best viewed in 1080p), along […]

AVWW – Locales And Enemies Version 2

As you journey through your own unique world of Environ, you’ll primarily be splitting your time between exterior landscapes, building interiors, and underground caverns. Not only that, but you’ll be traversing shards of nine different time periods, ranging from the prehistoric, to medieval, to modern, to far-future. Each has a very different feel, often different […]

AVWW Beta 0.900 “Smooth As Butter ” (Patch Only, So Far) Released!

At last we come to it.   This one is the very last release of beta phase 2, and marks the start of beta phase 3 for the game.  This version includes only some bugfixes and balance tweaks, as well as a change that really will help performance during battles quite a bit (stopping stuttering […]

AVWW Beta 0.586 “Sheer Cliffs” Released!

This one is the second and final release of today, and it might be the final release for beta phase 2.  All of the features and fixes that we had wanted to get in place before moving into beta phase 3 are now in place and ready to go… but the catch is that some […]

AVWW Beta 0.585 “Go With The Flow” Released!

This one is a relatively small release, but it fixes a few bugs and it greatly eases the game flow for when new players encounter the world map for the first time (after the intro mission).  There are still a few last things we are working on in terms of both that early game flow […]

AVWW Beta 0.584 “Supply Train Map ” Released!

This one has a lot fewer bugfixes than the last few days, which is a great sign that we’re really nearing beta phase 3 — in fact, we hope for the next release, to come out tomorrow, to be the last release from beta phase 2. This release is mostly focused on polish, clarity, and […]

AVWW Beta 0.583 “The Elusive Lumbermancer” Released!

This one is another one focused on usability and clarity.  It also fixes a number of bugs, improves the graphics of a few areas, adds a sixth difficulty level, and adds the ability to start on the second continent for expert players. Professions And Guardian Power Shortages Resolved One of the big changes in this […]

AVWW Beta 0.582 “Still Paddling The Old Knew ” Released!

This one fixes a variety of bugs and regressions, and in general focuses on polish. Ocean Travel However, it also introduces a new guardian power — create buoy — and new ocean travel mechanics in general.  You no longer get sucked into ocean tiles, but you also can’t go into “turbulent” waters.  And you now […]

AVWW Beta 0.581 “Oh, Carp!” Released!

This one is primarily a bugfix/balance/polish release, but there’s some really good stuff in there in that regard.  Among them are some fixes to some unfortunate regressions in the past version (which were due to the scope of the changes of that version). Also as a part of this version are three new enemy types […]

Thoughts On Post-1.0 AVWW In The Wake Of Terraria’s Development Halt

Like many others, I recently read the news that Terraria is no longer going to be actively developed First, A Few Thoughts About Terraria (Full Disclosure: Which I Still Have Yet To Play) 1. It’s sad news for the fans of the game, but ultimately they more than got their money’s worth.  The game is […]

AI War Beta 5.027, “SuperTerminal Overload,” Released!

This one has a variety of balance tweaks, the most substantial of which is to prevent certain kinds of exploits with super-terminals.  Warbird and Beam starships also got a heck of a lot more awesome, and mapgen is no longer quite so unkind with where it is able to put Dyson Sphere planets. Enjoy! This […]

AVWW – Learning The Game, FAQ, and Wiki Updated

Environ is a hostile place, but the game itself endeavors to teach you everything you need to know as you get started.  However, if you wish to know more about how the game works before playing, or if you’re the sort of person who simply prefers external manuals, then these are the links for you! […]

AVWW Beta 0.580 “Volcanic Gangs” Released!

This one is another big one — three days in the making, it ought to be!  Despite the fact that I lost about half of Monday to my motherboard frying.  But that’s another story. There are an unusually high number of random tweaks and fixes and balance improvements in this one — too many to […]

Daily Deal: AI War Products 66% Off On Steam

Following yesterday’s price reductions, a well-timed Daily Deal has appeared on Steam for AI War and the Alien Bundle. Both are 66% off their recently lowered price, so if you’re looking for some deep space strategy on the very cheap make sure you make your move before tomorrow at 10 AM PST. The discounts are […]

New Low Prices For AI War & Tidalis

Our releases have been significantly reduced in price on Steam, including the (currently) all-inclusive AI War Alien Bundle! From here forward you’ll find our products at the following prices: AI War Alien Bundle — $16.99 AI War Base Game — $9.99 AI War: The Zenith Remnant — $4.99 AI War: Children of Neinzul — $1.99 AI […]

AVWW Beta 0.579 “Secret Daring Rescues” Released!

This one is The Release that a lot of players have been waiting for.  Where to even begin with this one… Secret Missions You can read about these in even greater depth in the release notes, but the general idea is that as you explore around the world you find missions that you can do […]

AVWW Beta 0.578 “Battlefield Glow” Released!

This one is mostly just a maintenance release with a bunch of polish and bugfixes.  However, as part of that we’ve also decreased initial load times, decreased RAM usage, and changed how the glows work when characters and enemies are casting spells. Also, battlefield missions have gotten a substantial upgrade in that they are now […]

AI War Beta 5.026, “Pay Attention, Exos!” Released!

This one is primarily for a single bugfix: to prevent the exo-galactic waves from getting all distracted with minutiae and wandering off after minor ships.  While funny to see your ultimate enemy do this, it wasn’t exactly conductive to their usual hardcore challenge. There’s also a couple of other handy fixes and tweaks in here.  […]

AVWW Beta 0.577 “Transplant Upgrade” Released!

This one has a really large amount of random polish/bugfix items in it, and the overall effect on the game is pretty notable.  Things are visually and game-flow-wise smoother, and a number of the minor annoyances that people have reported have been dealt with.  Several key interfaces are also now more self-explanatory, and are also […]

A Valley Without Wind, Vol. 1 soundtrack on sale!

After a long year, the first soundtrack to our game “A Valley Without Wind, Vol. 1” is now on sale! It’s available through iTunes (search for “A Valley Without Wind” in the iTunes store). It’s also available for purchase at Band Camp: http://arcenmusic.bandcamp.com/Or you can purchase it on Amazon: http://www.amazon.com/Valley-Without-Wind-Vol/dp/B0079G0N1E/ref=sr_1_4?ie=UTF8&qid=1329318756&sr=8-4 These are remastered high quality versions of the […]

AVWW Beta 0.576 “Bug Bomb” Released!

This one is a collection of a few bugfixes, and one balance tweak.  We just wanted to go ahead and get these out ASAP. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, […]

AI War Beta 5.025, “Balance Beam ,” Released!

As Keith put it, “finally got around to some long-needed rebalancing” with this one. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to […]

AVWW Beta 0.575 “Escape Hatch” Released!

This one is just a single bugfix to the prior version. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected […]

AVWW Beta 0.574 “Ducking And Warping With Friends” Released!

This one has more bugfixes and balance tweaks, but also three major new features.  Oh, and the non-HUD parts of the GUI have been majorly upgraded once again, too. The first is one that players have been clamoring for for a while, but which I’ve not been too enthused about: the ability for your character […]

AVWW Beta 0.573 “Vital Signs Improving” Released!

This one is mostly a bugfix/balance release, but it includes a lot of helpful items.  It also introduces three new “diluter” enchants that are helpful for getting the specific kinds of tier orbs you need.  The biggest change in this version is a host of shifts to how vitality stones work: basically making them less […]

Before And After Screenshots Of AVWW With The Recent Visual Improvements

Since the game has gone through so many graphical improvements in the last few weeks — first GUI, then the skies, and now the HUD — I thought I’d post some before and after screenshots. Here’s the first pair: This one I managed to get pretty close between the two versions:  both in grasslands areas, […]

AVWW Beta 0.572 “Enchanted Gills” Released!

This one is absolutely preposterously large in terms of its affect on the overall game experience.  First of all, perhaps least interestingly from a gameplay perspective, the HUD graphics have been completely overhauled.  Man does it look better now! Enchants At Last! Finally those little blue enchant containers have a purpose again.  And if you’ve […]

Arcen Games Quoted in Game Developer Magazine

Chris is quoted in the opening of Soren Johnson’s excellent game design article “Design success means knowing what to do with feedback.” Johnson goes in depth on how taking in feedback properly from a development team, testers, and/or player community is critical toward reaching success in a game’s design — specifically touching on how important […]