Archive for 2011

AVWW Beta 0.541, “Plasma Bolt,” Released!

This one has some pretty major internal changes in terms of how the AI functions for the monsters in the game.  I’m not completely done with those upgrades yet, but already the AI has some cool new capabilities.  For one thing, enemies can now change behaviors as their level gets higher.  So, for instance, now […]

Steam Daily Deal: AI War, Alien Bundle, And All DLC 75% Off

A quick note that our massive co-op space strategy title AI War is 75% off as Steam’s Daily Deal. That means today only the base game runs just $5 instead of $20, expansions run just $2.50/$1.00 instead of $10/$4 each, and the Alien Bundle (which contains all of the aforementioned) goes for a paltry $7.50 instead of the standard […]

AVWW: New Intro Mission, MineCon Exhibiting, And IGF

Arcen Games is excited to pass along new information and details surrounding A Valley Without Wind, the game of infinite procedurally-generated 2D sidescrolling and so much more. The title has reached a sizable milestone, wrapping up series one of the beta patch releases. During the period the game saw 40 individual updates over 43 days, […]

AVWW Beta 0.540, “Whips, Bursts, And Insects,” Released!

This one has two new spell scrolls and one new spellgem.  It also has a couple of tweaks and bugfixes. The most interesting thing about these new spell scrolls is that these are the first two that are offensively-oriented in a direct fashion.  Previously scrolls were all logistical, healing, or movement type effects, except for […]

AVWW Beta 0.539, “In-Game Reference Window,” Released!

This one isn’t what I’d planned on doing today, but I’m really glad that I took this detour — and I think that even experienced AVWW players will be, too.  The big new feature in this version is the “reference window,” which lets you get at full stats for crafting, civ-level unlocks, and materials.  No […]

AVWW Beta 0.538, “Intro Mission At Last,” Released!

This one is one that I’ve really been looking forward to ever since beta began: the intro mission for the game is now complete!  Pending feedback and further testing, of course, but so far it seems pretty good to me. Intro Mission Notes The goal for the intro mission is to give new players a […]

AI War Beta 5.020, “Nanoswarm Fortress,” Released!

This one has a couple of pretty significant balance tweaks that folks should really appreciate.  Firstly, the Fallen Spire exogalactic strike forces are a bit better tuned.  Secondly, the youngling nanoswarms now really are better at their job of hitting a lot of targets.  And thirdly, the AI fortress health has been halved, making them […]

AVWW Beta 0.537, “Elemental Resistance,” Released!

This one is a pretty sizable one in terms of what it changes about the “feel” of the game.  The big new thing for existing players is the elemental damage system: spells each belong to one of six elements (fire, water, earth, air, light, and entropy), matching the colors of the gems used to create […]

AVWW Beta 0.536, “Snake In The Window,” Released!

This one is another one that has been several days in the making because of the intense number of internal changes that have been a part of it.  The recently-revised multiplayer model is continuing to get further along, and as a part of that we’ve done some refactors to help make for (longer-term) fewer bugs […]

AVWW Beta 0.535, “Audio Epitaph,” Released!

This one has been a couple of days in the making, and the release notes are still pretty short even so, but it’s been a busy few days for sure!  Keith has been hard at work on the multiplayer stuff, and that’s coming along well although it’s still an uphill thing. For my part I’ve […]

AVWW Beta 0.534, “Settlements Ahoy,” Released!

This one is our third and final release of the day.  The thing I’m most excited about it is the work that’s been done on the intro mission framework.  The mission-as-implemented-so-far is just a tiny cave that you walk out of (yay), but what that tiny cave represents is pretty substantial for my ability to […]

AVWW Beta 0.533, “Rockslide and Meteor Shower,” Released!

This one is our second of what looks to be three releases for today.  There were a couple of bugfixes in it that we wanted to get out to players ASAP, so here we are. Also included in this release, aside from the bugfixes, are a whopping 24 new stairwell-type room templates and 2 new […]

More Reflections After A Month Of A Valley Without Wind’s Beta

Has it really been a whole month since beta came out?  How time flies.  It’s been a while since I wrote my two-week “thoughts on the beta” post, so I thought I’d do another such post The game is still growing at a hefty rate, but we’re no longer in that period where we’re spending […]

AVWW Beta 0.532, “Bugfix Collection,” Released!

This one simply has some bugfixes that we wanted to go ahead and get released before tonight’s later release. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you’ll see the notice of […]

AVWW Beta 0.531, “Glyph Transplants and Abandoned Settlements,” Released!

This one doesn’t have hugely long feature list, but it includes several things that have been on my to-do list for what seems like forever. First up is the new Glyph Transplant spell scroll, which basically lets you do a body swap with any NPC you like.  You become them, and they become you, and […]

AVWW Beta 0.530, “EXP Containers and Map Editor Extensions,” Released!

This one is back to having a more regular sort of file size, but it’s a real biggie in terms of the new things added in it.  First of all, if you’re someone who is getting into the map editor, there’s a number of key additions in the map editor that make designing things like […]

AVWW Beta 0.529, “The Awful Truth About Fairies,” Released!

In terms of file size, this one is by far the largest update we’ve done to any of our games, ever.  In terms of release notes length, not so much.  Why the huge file size?  Well, there’s some new art, but that’s really only a few megs. Further-Processed Character (And Some Monster) Graphics The thing […]

AVWW Beta 0.528, “The Overlord Experience,” Released!

This one is really a pretty small release in terms of what is publicly ready in it, but there were enough player-requested tweaks in there that I felt like it was worth getting out tonight rather than waiting for a larger batch of stuff tomorrow.  The minimap has a few more options and works a […]

AVWW Beta 0.527, “Greater Teleport and Lightning Rocket,” Released!

This one is a quite a lengthy set of release notes, because I decided to make today a “mantis day” and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on.  I also added a couple of random smaller spells and scrolls that I’ve been meaning to add for a […]

AVWW Beta 0.526, “Telegraphing Crates,” Released!

This one is a longer set of release notes again, but it’s been a couple of days since the last beta update.  What gives?  Well, at the moment we’re simply sinking a lot of time into some larger features rather than focusing on vast amounts of smaller stuff. Multiplayer Status Multiplayer is one gargantuan feature, […]

New Interviews, Previews, and LP Videos

So much has happened since we launched public beta for A Valley Without Wind back in late September. In some respects it feels like it’s been out forever, when really we’ve just reached three weeks. It’s been fantastic to have anyone interested finally able to play the game. We’ve received both a wonderful response as well as […]

AVWW Beta 0.525, “Rushing Minis,” Released!

This one is again a shorter release notes, and again there’s some… extra something in this release not noted.  But this time, pretty well everyone should find that extra stuff because it’s so darn pervasive in most any building now. The two big things in this release, aside from the various tweaks and the “extra […]

AVWW Beta 0.524, “Lieutenant Battle Rock,” Released!

This one is a much shorter-than-average set of release notes, so for the most part I’m just going to point you to them.  But it’s been a busy day indeed!  Yesterday and today a lot of my and Josh’s time has been spent on… something.  Sometimes it’s just more fun if you find it for […]

AVWW Beta 0.523, “Miniatures and Health/MP Drops,” Released!

This one is really all over the place in terms of what it adds — a lot of things people have wanted for a while, plus yet more internal progress on the multiplayer front. The first really huge change is to how the balance is handled for your equipment as your civ level increases.  The […]

AVWW Beta 0.522, “Shadow Pathing,” Released!

This one is our first release in a couple of days, which is certainly atypical for us!  There’s a couple of things that have been going on.  Firstly, I was out yesterday for some personal reasons; nothing bad, so don’t worry, but it was something that I needed to do and which took more time […]

New AI War Reviews and LP Videos

Several reviews and Let’s Play videos have hit the net for AI War: Fleet Command 5.0 over this past year that we’ve been meaning to pass along. They all have some very nice words on the game, which is always rewarding for us to hear. They’re also a great reference point to have as a developer, especially […]

AVWW Beta 0.521, “Storm Dash,” Released!

This one is surprisingly large for being our second release of the day.  First up is a new spellgem, called “Storm Dash.”  You can use this to increase your movement speed by 500% briefly, but you’ll also take twice as much damage while you do so.  This is particularly great for the overland segments if […]

AVWW Beta 0.520, “Shields Up!” Released!

This one is packed to the gills with good stuff.  First off, the boring: boss stats have really been rejiggered again so that the difficulty isn’t overblown like it has been the last couple of releases.  That’s super important, but not that exciting.  There’s also some changes to the amount of health you get depending […]