Archive for October, 2011

AVWW Beta 0.535, “Audio Epitaph,” Released!

This one has been a couple of days in the making, and the release notes are still pretty short even so, but it’s been a busy few days for sure!  Keith has been hard at work on the multiplayer stuff, and that’s coming along well although it’s still an uphill thing. For my part I’ve […]

AVWW Beta 0.534, “Settlements Ahoy,” Released!

This one is our third and final release of the day.  The thing I’m most excited about it is the work that’s been done on the intro mission framework.  The mission-as-implemented-so-far is just a tiny cave that you walk out of (yay), but what that tiny cave represents is pretty substantial for my ability to […]

AVWW Beta 0.533, “Rockslide and Meteor Shower,” Released!

This one is our second of what looks to be three releases for today.  There were a couple of bugfixes in it that we wanted to get out to players ASAP, so here we are. Also included in this release, aside from the bugfixes, are a whopping 24 new stairwell-type room templates and 2 new […]

More Reflections After A Month Of A Valley Without Wind’s Beta

Has it really been a whole month since beta came out?  How time flies.  It’s been a while since I wrote my two-week “thoughts on the beta” post, so I thought I’d do another such post The game is still growing at a hefty rate, but we’re no longer in that period where we’re spending […]

AVWW Beta 0.532, “Bugfix Collection,” Released!

This one simply has some bugfixes that we wanted to go ahead and get released before tonight’s later release. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you’ll see the notice of […]

AVWW Beta 0.531, “Glyph Transplants and Abandoned Settlements,” Released!

This one doesn’t have hugely long feature list, but it includes several things that have been on my to-do list for what seems like forever. First up is the new Glyph Transplant spell scroll, which basically lets you do a body swap with any NPC you like.  You become them, and they become you, and […]

AVWW Beta 0.530, “EXP Containers and Map Editor Extensions,” Released!

This one is back to having a more regular sort of file size, but it’s a real biggie in terms of the new things added in it.  First of all, if you’re someone who is getting into the map editor, there’s a number of key additions in the map editor that make designing things like […]

AVWW Beta 0.529, “The Awful Truth About Fairies,” Released!

In terms of file size, this one is by far the largest update we’ve done to any of our games, ever.  In terms of release notes length, not so much.  Why the huge file size?  Well, there’s some new art, but that’s really only a few megs. Further-Processed Character (And Some Monster) Graphics The thing […]

AVWW Beta 0.528, “The Overlord Experience,” Released!

This one is really a pretty small release in terms of what is publicly ready in it, but there were enough player-requested tweaks in there that I felt like it was worth getting out tonight rather than waiting for a larger batch of stuff tomorrow.  The minimap has a few more options and works a […]

AVWW Beta 0.527, “Greater Teleport and Lightning Rocket,” Released!

This one is a quite a lengthy set of release notes, because I decided to make today a “mantis day” and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on.  I also added a couple of random smaller spells and scrolls that I’ve been meaning to add for a […]

AVWW Beta 0.526, “Telegraphing Crates,” Released!

This one is a longer set of release notes again, but it’s been a couple of days since the last beta update.  What gives?  Well, at the moment we’re simply sinking a lot of time into some larger features rather than focusing on vast amounts of smaller stuff. Multiplayer Status Multiplayer is one gargantuan feature, […]

New Interviews, Previews, and LP Videos

So much has happened since we launched public beta for A Valley Without Wind back in late September. In some respects it feels like it’s been out forever, when really we’ve just reached three weeks. It’s been fantastic to have anyone interested finally able to play the game. We’ve received both a wonderful response as well as […]

AVWW Beta 0.525, “Rushing Minis,” Released!

This one is again a shorter release notes, and again there’s some… extra something in this release not noted.  But this time, pretty well everyone should find that extra stuff because it’s so darn pervasive in most any building now. The two big things in this release, aside from the various tweaks and the “extra […]

AVWW Beta 0.524, “Lieutenant Battle Rock,” Released!

This one is a much shorter-than-average set of release notes, so for the most part I’m just going to point you to them.  But it’s been a busy day indeed!  Yesterday and today a lot of my and Josh’s time has been spent on… something.  Sometimes it’s just more fun if you find it for […]

AVWW Beta 0.523, “Miniatures and Health/MP Drops,” Released!

This one is really all over the place in terms of what it adds — a lot of things people have wanted for a while, plus yet more internal progress on the multiplayer front. The first really huge change is to how the balance is handled for your equipment as your civ level increases.  The […]

AVWW Beta 0.522, “Shadow Pathing,” Released!

This one is our first release in a couple of days, which is certainly atypical for us!  There’s a couple of things that have been going on.  Firstly, I was out yesterday for some personal reasons; nothing bad, so don’t worry, but it was something that I needed to do and which took more time […]

New AI War Reviews and LP Videos

Several reviews and Let’s Play videos have hit the net for AI War: Fleet Command 5.0 over this past year that we’ve been meaning to pass along. They all have some very nice words on the game, which is always rewarding for us to hear. They’re also a great reference point to have as a developer, especially […]

AVWW Beta 0.521, “Storm Dash,” Released!

This one is surprisingly large for being our second release of the day.  First up is a new spellgem, called “Storm Dash.”  You can use this to increase your movement speed by 500% briefly, but you’ll also take twice as much damage while you do so.  This is particularly great for the overland segments if […]

AVWW Beta 0.520, “Shields Up!” Released!

This one is packed to the gills with good stuff.  First off, the boring: boss stats have really been rejiggered again so that the difficulty isn’t overblown like it has been the last couple of releases.  That’s super important, but not that exciting.  There’s also some changes to the amount of health you get depending […]

Some Reflections After Two Weeks Of A Valley Without Wind’s Beta

If you’ve been following the main Arcen News Blog, or the AVWW Forum, or any of our social media, then I’m sure you’ve seen that we’ve put out a few metric tons of releases for A Valley Without wind in the last two weeks.  We’re presently working on update #20, actually. So, how have things […]

AVWW Beta 0.519, “Mysterious Pylons,” Released!

This one is packed with more cool stuff.  Probably the biggest new thing is the new “pylons” on the world map.  These are basically magical barriers that prevent you from crossing certain region tiles.  These barriers have a fairly temporary graphic for now, but it’s clear where the barriers are, anyhow.  To bring down a […]

AVWW Beta 0.518, “Eagle Tiers,” Released!

This one is another really big release in terms of balance.  And also: first new enemies since beta!  The new Eagle, and the upgraded Eagle Diver, are two variants off the same enemy which you can now encounter in the forests.  There’s even a new bird’s nest monster spawner for them. The next big balance […]

AI War Beta 5.019 (Minor Bugfix) Released!

This one is too small to warrant a name for the release.  However, it does fix on divide by zero error that is well worth getting a fix into your hands for post-haste. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. […]

AVWW Beta 0.517, “Primary Inversion,” Released!

This one is a smaller bugfix/balance release, but it’s got a lot of really important stuff in there.  For one thing, there was a gaffe in the prior version that had monster health scaling the opposite of what it should have been.  For another, the MP costs of spells were still scaling in the old […]

AVWW Betas 0.515-0516, “It’s All Relative,” Released!

This one is yet another really huge release, and yet again it was sparked by player commentary.  The work on new spells and enemies and such got pushed back a day, but this release basically marks a complete rebalancing of all the enemies and spells and player stats, and most importantly how they progress over […]

AVWW Beta 0.513-0514, “Previously Pernicious Particles,” Released!

This one is a really big release, in a lot of respects.  It changes a huge amount of stuff about the visuals of the various particle effects, without actually doing any new graphics.  But to the average player it’s really going to look like a bunch of new graphics, especially with something like the fireball, […]

AVWW Beta: Week One At A Glance

We’re not even a week into beta for A Valley Without Wind, and already a whopping 12 patches have been released for the game thanks in great part to all the community feedback. It’s been an amazing start! Beta Updates 5.001-5.012 Released (What A Week!) We’ve compiled some interesting stats and notes across those dozen […]

AVWW Beta 0.512, “Watertight Settlements,” Released!

This one is a relatively small release, but it contains a number of important fixes and tweaks.  Several of them are aimed at making the settlement management interface clearer, and one of them prevents the farming of trash mobs that fall into water and die. We’re back to our regularly scheduled weekday programming tomorrow.  In […]