Archive for December, 2010

Update On Children Of Neinzul Donations For Child’s Play

As of December 30th, 2010, we have so far raised and donated $10,529.71! We didn’t quite hit our goal for the year, but we did raise a substantial amount of money — and also, bear in mind that a lot of the money generated in 2010 is actually paid on “net 30” or “net 60” […]

AI War Beta 4.059 Released!

We’re still on holiday break until the 3rd, but this new release has some maintenance fixes. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected […]

AI War Beta 4.058 Released!

We’re still on holiday break until the 3rd, but this new release has some updates that we’d been working on before the holidays that we finished up today, and some other fixes. Included in this one are, most notably, six new AI types for the Light of the Spire expansion.  That makes a total of […]

AI War Beta 4.057 Released.

This one is another tiny maintenance release. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t […]

AI War Beta 4.056 Released.

This one is a tiny maintenance patch. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t […]

AI War Beta 4.055, “Intra-Galactic,” Released!

Well, it’s that time of year again, where the Arcen staff takes the better part of a week off to spend time with family, recharging, etc.  Good times!  So it’s going to be rather quite on the release front around here for a bit, but lots of good stuff is coming, as I noted yesterday. […]

Upcoming Development Schedule, Alden Ridge Renamed!

More AI War updates coming tomorrow, and then that’s going to be the last batch of stuff for a while.  We’re going to only be having spotty hours here and there between December 24th and January 2nd, so don’t expect much in the way of releases there (though I imagine there will be a couple […]

AI War Beta 4.054 Released!

This one is, predictably, pretty sizable.  Seems like most of our new versions lately have been.  At any rate, there’s another big laundry list of bugfixes and balance tweaks. One of the biggest changes in this one is to what happens when you lose a command station: now you lose all your harvesters on that […]

AI War Beta 4.053 Released!

This one is another big multi-day cumulative release.  There’s been a number of bugfixes as part of it, and turrets have had a first pass of rebalancement done to them, which should be welcome.  Hunter/Killers have also been toned down a bit (firing shots 1/3 as frequently should be helpful). There is really just a […]

Steam Holidays Sale – 50% Off on Arcen Games Titles

All of Arcen Games titles are 50% off during the Steam Holidays Sale! Happy holidays from the Arcen Games team!

Tidalis Beta 1.012 (Bugfixes, Release Candidate 2)

This release brings us closer to the next official release, which will hopefully be tomorrow if all continues to look well with this new version. The manual has had some minor tweaks, and more importantly a fairly major (but also somewhat rare) graphics issue from the post-engine-upgrade betas has been fixed This is a standard […]

Tidalis Beta 1.011 (Bugfixes, Release Candidate 1)

This version fixes a few minor graphic glitches that have crept into the recent betas since the engine upgrade. It also fixes a longer-standing bug with the fullscreen/not-fullscreen button not changing the resolution properly. With these fixes now in place, this is all of the known bugs of any seriousness now fixed. Thus this is […]

AI War Beta 4.052 Released!

Today I have absolutely no time, so I’ll just leave you with the release notes for this one. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if […]

Tidalis #2 On Tom Chick’s Games You Should Have Played This Year

Tom Chick, taste-maker PC games reviewer also to be found on SyFy channel’s blog Fidgit, has recently been posting his 2010-in-retrospective posts.  The most recent, Ten games you should have played in 2010, held an excellent surprise for us: Tidalis in the #2 spot.  “The thinking man’s Bejeweled 3,” indeed.  His original review of the […]

AI War Beta 4.051 Released!

For being our second release of the day, this one isn’t small.  It’s yet another balance/bugfix release, since we’re solidly in that polish mode for the game.  This one focuses on minor factions more than anything else, and pretty heavily re-imagines the circumstances under which both marauders and resistance fighters will show up, as well […]

AI War Beta 4.050 Released!

This one is another really long set of release notes, partly because it’s been several working days since we’ve done an AI War release — just due to timing, other obligations, the Tidalis updates, etc.  But we’ve been working on AI War all throughout that time, too, which makes the list longer-ish, though not as […]

Tidalis Beta 1.010 (Bugfixes, And Fanfare-Disable Option)

This release has a number of bugfixes in it, for stuff that has been working suboptimally since all the recent upgrades of the Unity engine, our drawing mechanics, etc.  This should take care of nearly all the issues we’re aware of at the moment (with a question mark on one issue, further testing needed), which […]

Update On Children Of Neinzul Donations For Child’s Play

Progress, progress, progress!  As of December 14th, 2010, we have so far raised and donated $8,097.29! Bear in mind that the money that was generated in November via distributors like Steam and Impulse won’t reach us until the end of December, and we can already tell that our total donated is going to increase substantially […]

Tidalis Beta 1.009 (Bugfix)

This one is a bugfix version intended to fix a crash bug present in the prior version This is a standard update that you can download through the in-game updater itself, if you already have 1.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re […]

AI War Beta 4.049, “Firepower,” Released!

It’s 2am and I’ve stayed up far later than I should have to get this release ready, so for the most part I’ll just leave you with these massive release notes.  Suffice it to say, this release is really exciting, and normally I’d write a pretty huge summary of the changes.  The short short version […]

Tidalis Beta 1.008 (Unity 3.1, Second Keyboard Player, Bugfixes)

Has it really been three months since our last Tidalis update? Sure looks like it. The last update for Tidalis was uploaded two days before my son was born, so that fits. To say that a lot has happened in the intervening time, both for me personally and for Arcen as well, would be a […]

AI War Beta 4.048 Released!

As expected, this one is mostly just to fix some bugs in the prior version.  It also improves sniper turrets, spider turrets, and how firepower ratings are calculated. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll […]

AI War Beta 4.047 Released!

This one is another long list of bugfixes and balance changes.  There is still more to be done, but we’re making our way steadily through pretty much all the bonus ship types to tighten them up, linearize their stats between mark levels a bit better, and otherwise make them more sensible and better to play […]

AI War Beta 4.046, “Megaton,” Released!

Good lord, this one is full of win.  There’s so many various bugfixes and balance tweaks that again we’ll just hit the highlights here, so be sure to read the release notes if you’re wanting details. The three current weakest bonus ship classes in the game should now be pretty exciting to use: Autocannon Minipods, […]

AI War Beta 4.045 Released!

This one is a much larger bugfix/balance release.  The asteroid seeding is a lot better now (only in new campaigns or savegames being upgraded to include asteroids for the first time, though), and there are a couple of new cheats (handy for us for testing), and the core shield generators have a few more kinks […]

AI War Beta 4.044 Released!

This one is a smallish bugfix update.  Though, it does also include some wicked-awesome new galaxy map filters for finding critical stuff on the map.  Seriously, I don’t know why those were never in there before now.  Anyway… enjoy! This is a standard update that you can download through the in-game updater itself, if you […]

AI War Beta 4.043, “The AI’s Revenge,” Released!

Uh oh.  The name pretty much gives away what this one is about.  A lot of various AI behavioral changes (all as part of the base game) in this one make the AI smarter and more fearsome.  Additionally, a new set of five units have been added to the base game: Core Shield Generators Group […]

Arcen Games has THREE titles in the Top 100 Indie Games Of The Year!

Great News! AI War: Fleet Command, AI War: The Zenith Remnant, and Tidalis have all been voted into the Top 100 Indie Games Of The Year! Thank you so much for all your support and votes. Now, in order to get to the next round (TOP 10) we need people to get back on and […]