Archive for October, 2010

AI War Beta 4.022 Released!

This update addresses some stability issues some folks have on OSX, and also provides better support for single-button mice on OSX. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having […]

AI War Official 4.021 Released!

This release has a small number of bugfixes and tweaks that came up post-4.0, and we wanted to go ahead and get this into your hands as soon as possible just to make sure things remain clean.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already […]

AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!

This release is unreservedly huge. It’s a full re-imagining of AI War, practically a sequel (but free to existing customers). Frankly there were more updates here than in a lot of sequels we’ve seen. So it is with some difficulty that we compile these highlights, as even the list of highlights is enormous, yet omits […]

In Support Of SlimDX

With the massive new 4.0 version of AI War hitting tomorrow, one of the big bullet points from that release is a wholesale platform shift: moving to Unity 3D, away from SlimDX / .NET.  In the past, I wrote about why I chose SlimDX, and why I felt it was the best DirectX interface available […]

AI War Beta 3.908 Released – 4.0 Release Candidate One!

This huge release has a lot of good stuff, and it’s one of the last pre-official-4.0 versions.  The main outstanding item we have left is the intermediate tutorial, and everything is fixes and minor tweaks.  The shortlist of what’s new in this one: Improvements to the pre-4.0 settings importer, and making it more obvious that […]

AI War Beta 3.907 Released!

More bugfixes and balance tweaks, again. And the last of the memory-usage improvements we’ll be able to safely make before 4.0 comes out. This new version really ramps up the size and ferocity of the waves as the difficulty is increased, while at the same time making them a bit weaker at difficulties 5 and […]

Trailers For AI War 4.0 and Children of Neinzul!

AI War Beta 3.906 Released!

More bugfixes and balance tweaks once again.  And some performance improvement things, and pretty huge memory usage improvements when more than one savegame is loaded per run of the application. Amongst the balance changes, all of the waves are now 3x larger than whatever they previously would have been.  The waves have been incredibly puny […]

New AI War 4.0 Video Tutorials!

Special Thanks to Moonshine Fox for creating these awesome new tutorials for AI War 4.0 — the older ones that I created were from AI War 2.0, so an update was long overdue.  An updated game manual and wiki are in the works, as well as a new trailer for the game.  So much has […]

AI War Beta 3.905 Released!

More bugfixes and balance tweaks, and a number of visual polish things.  And some performance improvement things, as well as another go at fixing that OSX threading crash. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you’ll […]

AI War Beta 3.904 Released!

A few tweaks, specifically to an annoying issue where AI units could “appear” on your planets as reinforcements in cases when they should not be. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you’ll see the notice […]

AI War Beta 3.903, “The Performer,” Released!

Lots of performance improvements in this one.  Also, the last two stats tabs have been ported, and the new Children of Neinzul music track will actually play (whoops that it wasn’t before).  These are tiny release notes compared to our usual, but it’s actually been an enormously busy, stressful day.  Lots of preparations with distributors, […]

AI War 4.0 and Children of Neinzul Coming on the 27th.

We’d been thinking we were going to release on the 25th, this coming Monday, but we need a couple of extra days.  Aside from one OSX crash all is well — very well — with the betas, but we still have a lot of last-minute stuff to prepare, and our distribution partners need time to […]

AI War Beta 3.902 Released!

This one mainly fixes a bug in the last one that was causing savegames to all be 0 bytes.  Yikes.  We rushed this fix out as soon as we’d realized, thanks for your patience. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. […]

AI War Beta 3.901 Released!

This version re-implements more of the statistics window tabs, hopefully fixes the too-low-ship-caps thing, fixes a couple of other exceptions and bugs, nerfs the Zenith Polarizer, and improves memory allocation a bit more.  The memory allocation thing in particular changed a few thousand of lines of code scattered throughout the program, so please do keep […]

AI War Beta 3.900, “Taunts In Your General Direction,” Released!

This release is smaller on the surface than usual, but it still packs a punch. The biggest thing fixed here is that now the AI Taunts are once again functioning.  On OSX, this is a pretty critical fix, as it was apparently deadlocking the game when trying to taunt on that side (or after 25 […]

AI War Beta 3.801, “Lobby Revisitation,” Released!

This release has a lot of miscellaneous stuff in it, but there is particular attention paid to the lobby in there.  Specifically, all of the known lobby bugs should be resolved as of this release — including that squirrely one where settings weren’t really taking, etc. Also in this one: Unique graphics for the avenger […]

AI War Beta 3.800, “The Refinery,” Released!

Well, the release notes for this one are immense. I mean, really really immense.  At the risk of seeming terse, I’m just largely going to point you to those, because the fixes and tweaks are all over the place and I’m running really short on time, anyway.  But, some of the most exciting points: Lots […]

AI War Beta 3.719, “And There Was Much Rejoicing,” Released!

Today’s release is perhaps the biggest bugfix release we’ve had by far.  The three biggest issues on people’s minds are all now fixed: the “Network host initialization error,” the “Access Denied: Could Not Get Cursor Position” error, and the clunky-feeling (compared to the SlimDX version) zooming.  We also fixed some bugs from the prior version […]

AI War Beta 3.718, “Humanity’s Bruised Ego,” Released!

Today’s release is a major one.  Really, really gigantic.  Not because it adds any new ships or features, but because it really polishes the balance and difficulty — including fixing some nasty bugs — to such a heavy degree.  Let’s see, where to even begin: In the prior version, the economy costs weren’t working properly, […]

AI War Beta 3.717 Released — AI Carriers!

Today’s second release is a substantial one.  The memory-usage improvements that Keith has put in place for the AI thread alone are really significant, as this lets the game skip for garbage collection vastly less often which means that the music/action doesn’t skip even every 26 seconds or whatever we were up to before.  That’s […]

AI War Beta 3.716, “The AI Pacifier,” Released!

Today’s first release is a small one, but filled with critical fixes.  In the prior release, players were lucky if they survived to the 7 minute mark in new games because of some bugs that were causing the threat to skyrocket after the 1 minute mark.  Those are now all fixed, and the game should […]

AI War Beta 3.715, “The AI Strikes Back,” Released!

At long last, AI Guardians have arrived!  The first 40 of those ships (5 mark levels each of 8 ship classes) are now in, and a couple of them are pictured below.  These are basically overlarge, fairly slow, and fairly powerful ships that guard guard posts and command stations — until provoked.  In a lot […]

AI War Beta 3.714 Released!

3.714 is a pretty minor utility release, but has a number of nice fixes in it, such as melee ships that work, buffed starships, and alphabetized hull attack bonuses.  Another, larger, release will be coming later today. This is a standard update that you can download through the in-game updater itself, if you already have […]

AI War Beta 3.713, “The Balance Destroyer,” Released!

Okay, maybe the nickname for this release doesn’t sound like a good thing, but it so totally is. Like “The Sledge Hammer” before it, this release absolutely rips apart some old parts of the game, and it builds something much better in its place.  This is the last such rip-things-apart release we’re going to have […]

AI War 3.712 OSX Installer — First-Ever Public Mac Version Of AI War!

This is an exciting post to get to make.  At long last, we now have an OSX version of AI War.  You can grab it here.  That installer installs an OSX version of AI War that is identical to the Windows version 3.712 that we just released tonight, including all the new and remastered music.  […]

AI War Beta 3.712 Released — Multiplayer Lobby!

Now that we’re nearing the end of our “early beta” period for the AI War 4.0 work, it appears that twice-daily is our new release schedule for a bit. This week is basically the last of our “big overhaul” timeframe for AI War 4.0, and then next week is going to be all about polish, […]

AI War 3.711 Windows Installer — With Music Included

At long last, here’s an updated installer for the Unity version of AI War.  This is the 3.711 version of the game, and also includes all the new music that we just today released as a zip file download for those already with the Unity beta versions of AI War installed.  A Mac OSX installer […]