Archive for January, 2010

Complexity for the sake of complexity.

Recently an IGF judge accused me of seemingly adding “complexity for the sake of complexity” to AI War. Naturally I disagree with him/her, but I think that it does raise some interesting design questions that are very much worth exploring. So here we are. The Merits of SimplicityFirst of all, let’s talk about simplicity. Simplicity […]

What Makes For An Expert Indie Developer?

Last month, I wrote about a hypothetical funding model for indie games development. In it, I posited the question: is there such a thing as an “expert indie developer?” I quickly answered with my belief: yes, it’s possible, and there are examples all around you. This post is about what makes for an expert indie […]

AI War 3.0 Released!

Arcen Games is pleased to announce the release of AI War: Fleet Command version 3.000. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War: The Zenith Remnant Now Available!

Arcen Games is pleased to announce the release of The Zenith Remnant, the first expansion to their hit RTS/4X hybrid, AI War! You can download a trial version or purchase a license key on the details page for the expansion.  Thanks to all of our fans who have helped to make this game possible with […]

Trailer For AI War: The Zenith Remnant!

Work on The Zenith Remnant is finally coming to a close, and the game will be officially released tomorrow — it extends the base game even more than we had planned when we set out to create it. Thanks so much to all of the AI War players whose suggestions really helped take things to […]