Archive for 2009

AI War 1.013 (Free DLC, Player Suggestions, And Major Graphics Update)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.013. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War 1.012 Hotfix Released

If you already have the game or demo installed, just hit “Check For Updates” inside the game to get the latest patch.  This hotfix corrects an issue in the official 1.011 release. -Fixed a bug with AI ships not properly guarding the command posts they are supposed to reinforce, instead attacking player planets too much. […]

Regional Pricing Adjusted For AI War

Our goal is always to charge a fair and equivalent price to customers in all countries, but apparently at GamersGate and our own website’s ecommerce partner, prices for Euros and GBP were set higher than the USD prices.  Thanks to a regular in our forums for alerting us to this.  The price for AI War […]

AI War 1.011 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.011. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War Comes To GamersGate!

AI War is now available for purchase through the GamersGate platform. Here is the direct link to the game. GamersGate is a leading digital distribution platform, with great features such as user reviews and ratings of games, and no DRM or outside software required. Be sure to check them out!

On Goals: For Love or For Money

One interesting comment that I’ve been seeing a lot lately around various message boards and such where people talk about AI War is the comment that the game is a labor a love, and that I’m clearly not looking to get rich off of it. It’s actually refreshing to see that sort of opinion, since […]

CaptainD’s PC Gaming Blog: First Thoughts On AI War

If you’ve been looking for a challenging, detailed RTS that will fill your strategy needs for a long time, and particularly if you have a few friends who would want to join you in your battle against the AI, then this could very well be what you’ve been looking for. – CaptainD, CaptainD’s PC Gaming […]

The Wargamer Review of AI War

 On the surface, AI War seems to be a traditional real-time strategy, not unlike its similar space-based cousin, Sins of a Solar Empire, with large numbers of units across huge, mostly empty, maps. However, this assumption would largely be inaccurate. Instead, AI War is a rather novel blend of RTS, tower defense, grand strategy, and, […]

Thoughts on Piracy and DRM

First, DRM StinksI try to make it known that AI War doesn’t contain any DRM — there’s a license key to transform the demo version into the full version, and that’s it. No phoning home, no usage tracking, no limited numbers of installs, no crazy drivers that take over your system. DRM sucks, in so […]

UK Gamer Interview with Chris Park about AI War

UK Gamer interviews Chris Park, the developer of AI War, about design decisions made in the game, promotion methods for indie developers, and the future of AI War and Arcen Games. Read The Interview

Designing Emergent AI, Part 4: Asymetrical Goals

The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of […]

Range Checks – Approximation vs Accurate

Range checking is a hugely important topic for AI War, since it is relevant for targeting, movement, and calculation of other values such as danger levels, etc. So some of the key optimizations that I talked about in the past had to do with using distance approximation methods instead of more highly accurate distance calculations. […]

techZing 10 – AI War

“Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the […]

AI War 1.010 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.010. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War 1.009 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.009. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War 1.008 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.008. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War Soundtrack Now Available Through iTunes!

The soundtrack from AI War has been widely praised, and with good reason. If you can’t get enough of the music while playing the game, or you love the music but RTS games just aren’t your thing, you’re in luck: iTunes is now carrying the original soundtrack (OST) for the game!   In the iTunes […]

Weekend Impulse Buy: 25% Off On AI War!

This weekend only, you can get AI War: Fleet Command for 25% off the regular price at Stardock’s Impulse store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($14.99 instead of the usual $19.99).

AI War 1.007 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.007. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

Bytten And Out Of Eight Reviews of AI War

Two new reviews of AI War have now come out. Be sure to click the links to read the full reviews, if you’re interested! We’ve also now set up a Press & Player Reactions page to aggregate reviews and player reactions all in one place. I can’t recommend it any more highly to strategy fans […]

How to stream an ogg file using DirectSound in SlimDX.

With a nudge in the right direction from the SlimDX devs, I’ve finally got a working streaming solution for DirectSound in SlimDX. This will be a part of the 1.007 release of AI War, improving performance in the game, but I also wanted to share the code for this since it isn’t out there anywhere […]

AI War 1.006 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.006. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

Designing Emergent AI, Part 3: Limitations

The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The second article was […]

Choosing a DirectX Platform In C#

Apparently my game AI War: Fleet Command is the first selling game to use the SlimDX development framework. Does it reflect poorly on me that I didn’t know that until today, a month after my game was actually released? Well, that knowledge probably wouldn’t have scared me off from using their library, anyway — the […]

AI War 1.005 Released (Free DLC & Player Suggestions)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.005. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War on Co-Optimus.

From the post: I checked out the demo last week and came away surprised just how deep this game is.  The game isn’t for the faint of heart when it comes to strategy.  Thankfully there’s a full tutorial available to walk you through the game.  The cooperative mode feels very robust, but you’ll definitely want […]

AI War Comes To GameTrove!

AI War is now on GameTrove, an indie-focused game site!

Designing Emergent AI, Part 2: Queries and Code

The first part of this article series has been a hit with a lot of people, yet criticized by others for being too introductory/broad. Fair enough, starting with this article I’m going to get a lot lower-level. If you’re not a programmer or an AI enthusiast, you probably won’t find much interest beyond this point. […]