Archive for 2009

AI War Trailer 3

View On Youtube – Download Full Quality Version AI War: Fleet Command is one of the surprise indie hits of 2009. One of the most popular indie titles on Stardock’s Impulse, AI War is coming to Steam in October 2009 with online leaderboards and achievements, as well as the huge 2.0 graphical and gameplay enhancements […]

The Reticule Interviews Chris Park About AI War, Part Two

The Reticule concludes the interview Chris Park, the developer of AI War. Topics in this part range from 2D games, why many indies smartly avoid DRM, the future of AI War, other upcoming Arcen titles, and our upcoming release on Steam. Read The Interview

The Reticule Interviews Chris Park About AI War, Part One

The Reticule interviews Chris Park, the developer of AI War, about a variety of subjects: the game’s AI, co-op features, and how we managed to get such massive unit counts, amongst others. Check back tomorrow for part two! Read The Interview

Iterative Game Design The Right Way

The industry standard way of designing games is to do so in advance, crafting a hefty “design document” that is basically the bible of how the game will be created. I can see the value of this when working with a huge team of staff, and certainly I can see the value of this when […]

Boomtown Review of AI War

It’s a powerful experience when a game’s less frenetic moments are just as absorbing as its action, and AI War manages to engross from all available angles, challenging the player with strategically demanding scenarios and framing it all in brilliant 2D visuals that provide ample visual stimuli but maintain easy access to statistics. Expertly crafted […]

AI War: Fleet Command – One Minute Pitch Video

View On Youtube – Download High Quality (1024×768) Version Want to get up to speed on the basics of AI War in a jiffy? This one-minute video does a lightning walkthrough of the basics of what most makes the game unique.

PC Gamer UK Review of AI War

AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games. – PC Gamer UK Review, November 2009

Designing Emergent AI, Part 5: Don’t Squeeze a Handful of Sand

In the fourth installment of this series, I talked about the asymmetrical nature of the AI in AI War. That was intended to be the final article in the series, unless more questions came up that I needed to address. Recently a discussion arose on the Arcen Games forums, however, which I think really helps […]

AI War 1.301 (Co-Op Enhancements, UDP Networking, Supply)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.301. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

Why Rebalance A Released Game?

The main reason for making these changes (and balance changes in general, you don’t have to click those links to understand this article) in AI War is to increase the opportunity cost for a number of actions, and to provide a more rich set of strategic options in general. Some expert players had concerns with […]

Monday Depression In A Job You Love

I’m not a doctor, obviously, and I’m not an expert on the human mind or all the various chemical and psychological processes that are ongoing in our bodies and brains. However, like a lot of people, I’ve noticed that humans in general seem to be pretty cyclical in many of our moods. Obviously this is […]

On Writing For Games

A few players and reviewers have commented on the fact that AI War does not have much lore, or much story to it. Some players see this as a detriment, or at the very least as a noncritical oversight that they wish I would fix. Most players don’t care either way, of course, and some […]

AI War 1.201 (Major Economic, AI, and Graphical update with 16 new ship types)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.201. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

Preparation and Luck: Marketing Your Indie Game

AI War has been gathering a fair bit of publicity recently, and I’ve recently run up against the question of how one markets an indie game from several people. Well, the short answer is this: you do whatever you can. That might sound flippant, but it’s not. You use whatever tools you have available to […]

Independent Gaming Article At Gaming Daily

David from Gaming Daily has written a nice article about the state of independent gaming. The discussion is on how and why indie games differ from their AAA counterparts, and cites AI War as an example in several spots: Independent Gaming

AI War Versus RPS Part 1

The folks over at Rock, Paper, Shotgun have been having a go in three player co-op against the AI in AI War. This is part one of a series in which they try to kick a level 7 AI off of a 15-planet map: Officially Unintelligent: AI War Versus RPS Part 1

GamersGate Games of the Weekend: 30% Off On AI War!

This weekend (the 27th through the 30th), you can get AI War: Fleet Command for 30% off the regular price at the GamersGate store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($13.95 instead of the usual $19.99). Don’t forget to rate […]

Delegation In Game Design

An interesting conversation from the Arcen Games forums that I thought I’d just post here, because I thought it expressed an interesting point about game design for truly huge RTS games like AI War. A lot of people wonder how on earth you can manage thousands of ships simultaneously — well, this is how. Me […]

Advice For Aspiring Indie Game Developers

This is a question I’m getting asked with increasing regularity: what advice do I have for other indie developers, or aspiring indie developers? While in many respects I feel like it’s too soon for me to give advice, since AI War is still not yet providing enough income for me to do this fulltime, on […]

Weekend Impulse Buy: 25% Off On AI War!

This weekend, you can get AI War: Fleet Command for 25% off the regular price at Stardock’s Impulse store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($14.99 instead of the usual $19.99).

AI War on Rock, Paper Shotgun

It’s a Sins of the Solar Empire meets Supreme Commander meets Simply Nothing Else, and I think a lot of you will find this very intriguing. – Kieron Gillen, Rock, Paper Shotgun

Game Vortex Review of AI War

If it hadn’t been brought to my attention through an email, I probably would have never heard of AI War: Fleet Command. This would be a shame because it turned out to be one of the more entertaining games I’ve played recently. It isn’t something for everyone, but fans of well-thought-out strategy games will want […]

Reviewing A Bad Review

Amidst the current tide of really great reviews and praise that has been coming in for AI War (and which I am very grateful for), comes the “on trial” review of the demo in the Indie Gaming Mag, which gave it a cumulative 3.66 out of 10. Don’t bother trying to read the review online, […]

CaptainD’s PC Gaming Blog Interview with Chris Park about AI War

CaptainD’s PC Gaming Blog interviews Chris Park, the developer of AI War, about inspirations for the game, Chris’s experiences as an indie game developer, and upcoming titles from Arcen Games. Read The Interview

Crispy Gamer Article About AI War

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an […]

AI War Trailer 2

AI War: Fleet Command Trailer 2 – Download High Quality Trailer 2 We’ve created a new trailer that does a better job of showcasing the game in general, and which also features the new art from recent releases.

Recent Arcen Games Team Additions

This is a bit belated in several cases, but we’d like to officially announce the latest team members to Arcen Games.  Our team has definitely been growing! Lars Bull, or Fiskbit as he is known on the forums, has been helping out with design advice and QA testing for Arcen titles long before Arcen actually […]

PC Games and Reviews – AI War Review

I’ve played quite a few space RTS and empire builder type games in my time, but AI War feels like it’s on a different scale … one of the more epic tactical RTS games I think I’ve seen to date. If you’re an RTS nut this is not one to pass over! – Andy Yates, […]