Archive for October, 2009
Posted by Chris McElligott Park on October 30th, 2009
Arcen Games is pleased to announce that The Zenith Remnant, the first expansion to its popular space RTS AI War, is now available for preorder. This expansion is still in the early stages of development, but we’re making the alpha/beta versions available to anyone on a trial basis, and in full for anyone who preorders, […]
Posted by Chris McElligott Park on October 26th, 2009
In this new feature, Design Right, I’m going to look at games other than my own — specifically, at certain things that other games do right. I spend a lot of time thinking about other games and what they do well, and I think it’s useful for discussion. So. Demon’s Souls, for the PS3. Yes, […]
Posted by Chris McElligott Park on October 23rd, 2009
Get AI War on your platform of choice! Direct2Drive (UK link) and Stardock’s Impulse have joined Steam in our 25% off promotion, available for a limited time. The Steam and Direct2Drive sales end on the 27th, and the Impulse sale ends on the 26th.
Posted by Chris McElligott Park on October 23rd, 2009
[AI War] manages to propel the RTS genre forward and beyond its usual trappings with an innovation that is so simple it’s amazing it hasn’t been done previously, while still managing to keep the spirit of those classic RTS games alive. Best of all, it does so with one key element in mind: co-op is […]
Posted by Chris McElligott Park on October 23rd, 2009
IncGamers has been keeping an AI War co-op diary chronicling some recent games with players who are fresh out of the tutorials. Read part 1 hereRead part 2 here
Posted by Chris McElligott Park on October 22nd, 2009
Just a heads up that Tom Chick has posted a small piece on Fidgit (the SyFy.com gaming blog) noting the new features, and availability via Steam etc.http://fidgit.com/archives/2009/10/sci-fi_strategy_game_ai_war_ac.php Well done on getting the game out to Steam and the other digital distributions, I hope the game sells a bundle and the community here expands exponentially. Top […]
Posted by Chris McElligott Park on October 21st, 2009
Arcen Games is very pleased to announce the release of AI War: Fleet Command version 2.0, which marks the culmination of our long-running post-release overhaul. To see just how epic this journey has been, take a look at this: AI War 2.0 vs. 1.0, A Retrospective. The cumulative post-release notes, included near the end, are […]
Posted by Chris McElligott Park on October 20th, 2009
Co-Optimus interviews Chris Park, the developer of AI War, about the game in general but of course the co-op aspects in particular. Park is a huge proponent of co-op in general in gaming, so was very excited to have an interview that focused so heavily on those aspects, which are often just a minor bullet […]
Posted by Chris McElligott Park on October 20th, 2009
The Herald-Sun recently did an article about Pablo Vega, Arcen Games’ composer. Pablo has a lot of exciting things going on his life (local TV pilot, concert with his friend Anoop), and AI War is just one of them. To read more about him, including is prodigious start as a musician, click over to the […]
Posted by Chris McElligott Park on October 19th, 2009
Here’s the link: Download The AI War 2.0 Graphics Library And here’s the contents of our readme file: ————————————————————-AI War 2.0 Graphics Library: Free To Use For Indie Developers————————————————————- I’m going to keep this as brief as possible, for the sake of clarity. This library contains the graphics for the indie space RTS AI War: […]
Posted by Chris McElligott Park on October 16th, 2009
Sure, the genres are different, and the settings couldn’t be more varied, but here we go. A.I. War: Fleet Command is more addictive than Diablo II. … A.I. War: Fleet Command is the rare game that comes along out of nowhere and makes you pay attention. … It won’t break the bank, you don’t need […]
Posted by Chris McElligott Park on October 16th, 2009
AI War: Fleet Command provides the kind of gameplay depth rarely seen in today’s mainstream RTS offerings, and it does so with one dimension tied behind its back. – Derek Hidey, Cheat Code Central
Posted by Chris McElligott Park on October 14th, 2009
While the casual gamer will find the sheer volume of this game very intimidating, AIW:CF will undoubtedly have a strong draw to the RTS enthusiast. Because of its support for a vast number of units, and exploration of a seemingly endless planetary system, it will leave gamers playing the same map for hours on end. […]
Posted by Chris McElligott Park on October 11th, 2009
View On Youtube – Download Full Quality Version AI War: Fleet Command is one of the surprise indie hits of 2009. One of the most popular indie titles on Stardock’s Impulse, AI War is coming to Steam in October 2009 with online leaderboards and achievements, as well as the huge 2.0 graphical and gameplay enhancements […]
Posted by Chris McElligott Park on October 9th, 2009
The Reticule concludes the interview Chris Park, the developer of AI War. Topics in this part range from 2D games, why many indies smartly avoid DRM, the future of AI War, other upcoming Arcen titles, and our upcoming release on Steam. Read The Interview
Posted by Chris McElligott Park on October 8th, 2009
The Reticule interviews Chris Park, the developer of AI War, about a variety of subjects: the game’s AI, co-op features, and how we managed to get such massive unit counts, amongst others. Check back tomorrow for part two! Read The Interview
Posted by Chris McElligott Park on October 5th, 2009
The industry standard way of designing games is to do so in advance, crafting a hefty “design document” that is basically the bible of how the game will be created. I can see the value of this when working with a huge team of staff, and certainly I can see the value of this when […]
Posted by Chris McElligott Park on October 5th, 2009
It’s a powerful experience when a game’s less frenetic moments are just as absorbing as its action, and AI War manages to engross from all available angles, challenging the player with strategically demanding scenarios and framing it all in brilliant 2D visuals that provide ample visual stimuli but maintain easy access to statistics. Expertly crafted […]
Posted by Chris McElligott Park on October 1st, 2009
View On Youtube – Download High Quality (1024×768) Version Want to get up to speed on the basics of AI War in a jiffy? This one-minute video does a lightning walkthrough of the basics of what most makes the game unique.