Archive for May, 2009

Games As Art… Or Not

“Can Games Be Art ™” is a big question that a lot of people have asked over the years. There are heated arguments on both sides, and I don’t really intend to get into that here. The fact remains, a lot of people believe that some games are art, or at least art-like, and this […]

The Case For Co-Op Games

I am running an experiment. My company’s first game, AI War: Fleet Command, is an RTS game that is entirely cooperative. Not that you can’t play it single-player — you can, and it’s completely fun that way — but there is no player-vs-player mode in a genre that is known for its pvp skirmishes. Was […]

AI War 1.003 Released (Free DLC)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.003. You can download a trial version of the game, as well as purchase a license key to unlock the full version.  If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War Comes To Stardock’s Impulse!

AI War is now available for purchase through Stardock‘s Impulse platform. Here is the direct link to the game. Impulse is one of the premiere digital distribution platforms for PC games, and working with the Stardock staff to get AI War on their system has been a really great experience. What a dedicated group of […]

In Case Of Emergency, Release Raptor Featured Spot

If you are not automatically redirected, please click here.

Starward Rogue Featured Spot

A roguelite labyrinth lodged in the side of a star. Dodge gorgeous waves of bullets, claim weapons and upgrades, defeat The Warden, and rescue… Rodney? Genre: Action Roguelite with SHMUP elements. If you are not automatically redirected, please click here.

The Last Federation Featured Spot

The Last Federation

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. Genre: 4x, Simulation, Turn-based tactics.   […]

AI War: Destroyer of Worlds Featured Spot

Coming August 2014! AI War: Destroyer of Worlds is slated for official release in August 2014, and we are running a closed beta until then. If you’re interested in testing and providing feedback on the expansion during the closed beta, please send keith.lamothe a PM on our forums.   If you are not automatically redirected, […]

AI War 1.002 Released (Free DLC)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.002. You can download a trial version of the game, as well as purchase a license key to unlock the full version.  If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War Trailer

AI War: Fleet Command – Trailer – Download High Quality Trailer

AI War 1.001 Released (First Full Version, Plus More DLC)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.001. You can download a trial version of the game, as well as purchase a license key to unlock the full version.  If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

AI War 0.940 Released (With First Free DLC)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 0.940. You can download a trial version of the game, as well as purchase a license key to unlock the full version.  If you already have the game or demo installed, just hit “Check For Updates” inside the game to get […]

Designing Games In A Vacuum, Part 2: Units, Walls, and Caps

Continuing the discussion from Part 1 of this series, we’ll discuss some of the unique challenges of a space-based game environment as it relates to unit design for the game AI War: Fleet Command. These difficulties actually helped to bring out some of the more novel features of the game, so in the end I’m […]

Designing Games In A Vacuum, Part 1: Terrain & Positionality

In developing the space-based RTS game AI War: Fleet Command, I encountered an unexpected design challenge: namely, I hadn’t anticipated the issues that would be caused by setting the game in space. I’ve played space-based games like Homeworld (which I didn’t care for) and Descent: Freespace (which I loved), among many others — all sorts […]

AI War: Fleet Command is now available!

If you’re into smart, fun indie games for the PC, check out the website for Arcen Games, my new indie games development company. Our first title, a space-based RTS game called AI War: Fleet Command, is now available for demo or purchase! AI war has vast numbers of ships in every game — 30,000 or […]

AI War Demo And “Advance Release” Now Available

Arcen Games is pleased to announce the general availability of AI War: Fleet Command! You can now download a trial version of the game, as well as purchase a license key to unlock the full version. Our release date for version 1.0 of the software remains May 15, one week from today, but the current […]

Release Date Moved Forward Again!

Our beta testing has proceeded exceptionally well, and at this stage we are hovering at or around zero known issues.  Things have been going so well, in fact, that we’ve decided to bump up the release date once again — at present our target is May 15th, just ten days away.  Not all digital distribution […]